CCTV13 — broadcast 20261010 181500 UTC 251 transcript segments Google Cloud Speech-to-Text API (Chirp) + Gemini 2.5 Flash Non-Thinking Data courtesy of The GDELT Project (https://www.gdeltproject.org/), from the Internet Archive TV News Archive. Machine transcription. Treat it as a searchable index of what was broadcast, not a verbatim quotation record. [00:00:08] This is China Central Television. News [00:00:11] Channel . [00:00:15] History in the making, news behind the [00:00:18] news [00:00:20] . [00:00:23] News Investigation [00:00:24] . [00:04:30] You should never think that I can succeed with one sitting , you can't rush it [00:04:33] . I think the highest level in this industry is to say what [00:04:36] ? [00:04:38] And there's no turning back. Also, you must become a saint, [00:04:42] the victor is king, it's the one who remains, not the one who [00:04:45] wins. [00:04:48] After 9999 kinds of tests are completed, there is no way to measure it [00:04:52] . [00:04:56] In the animation industry ecosystem, such [00:05:00] theatrical films are compared to towering trees. They require [00:05:04] large investments, long cycles, and high risks. Once successful, the [00:05:07] returns are huge [00:05:08] . [00:05:44] 24 enterprises, including Kekaodonghua and other three enterprises, are among the top [00:05:47] 30 nationally growing cultural enterprises. Wu Honglian [00:05:51] said that making original Chinese feature-length animated films is the ultimate [00:05:55] dream of many practitioners . Generations of creators [00:05:59] have explored with passion and effort [00:06:01] . [00:06:04] Wu Konglian was a graduate of the first class of the animation program [00:06:08] at Sichuan Fine Arts Institute. In the 1990s. [00:07:14] In 1995, American Pixar released the world's first [00:07:18] full CG 3D animated film, Toy Story, [00:07:22] marking a technological leap [00:07:24] in the animation industry. [00:07:42] Second, at that time, the software was still relatively valuable and expensive [00:07:46] , and the cost of learning it was also very high [00:07:49] . [00:07:51] In 2000, Wu Honglian graduated from the animation class [00:07:55] of Sichuan Fine Arts Institute. He did not choose to do OEM outsourcing, but [00:07:59] joined the newly established Digital Domain company. For him, [00:08:02] participating in the production of original Chinese animated films was [00:08:06] extremely appealing . There's a very interesting [00:08:10] detail here. Someone came to our company. [00:08:13] At that time, many of our colleagues said, "What are we doing? We want to make movies. [00:08:16] We want to make Chinese animated movies." The [00:08:20] founders of Digital Domain were Leung Ting-pong and Leung Ting-hung, [00:08:24] brothers from Hong Kong . Leung Ting-hung worked in the American [00:08:28] animation industry for many years . Traditional animation production is inseparable [00:08:31] from manual drawing, and production efficiency is not high. But with [00:08:35] the application of CG, which is computer graphics technology, in the field of animation, [00:08:39] it can be done with computer software. [00:09:13] Because this is a comprehensive and complex talent that [00:09:16] needs to work together . When the first batch of us went there, [00:09:20] there were people from Sichuan Academy of Fine Arts, and [00:09:24] also from Xi'an Academy of Fine Arts, Central Academy of Fine Arts, Central Academy of Fine Arts [00:09:28] , who taught animation . And Capital Normal University [00:09:31] , there were many people, it was really new at that time [00:09:35] . At that time, we didn't even understand [00:09:38] the help files of 3D software very well [00:09:42] . Right? At that time, art students generally didn't have very good English [00:09:46] . After that, we were still learning slowly [00:09:50] . [00:09:54] Just a year before Digital Domain was founded , the American science fiction film [00:09:58] Star Wars: Episode I, which made extensive use of CG technology, [00:10:02] became the global box office champion in 1999. [00:10:06] In fact, the Star Wars sci-fi IP [00:10:10] had already started a long line of [00:10:13] comics, toys, novels, and other derivatives back in the [00:10:17] 1970s. The success of the film once again triggered [00:10:20] large-scale development of related [00:10:21] derivative products. [00:11:25] We turned on the computer, zoomed in, it was still a bit blurry [00:11:29] . So, for such a detailed requirement, does it have [00:11:33] practical significance? Yes, because there were more than 470 people involved in the production [00:11:36] at that time. There were more than ten departments. If everyone did not [00:11:40] adopt a standardized production method, then many [00:11:44] problems would arise without anyone knowing how. Our work habits [00:11:48] were synchronized with Hollywood . Every night, we submitted [00:11:51] the progress of the day's work. After submitting [00:11:55] it in the morning, there would be a meeting in the morning where all department [00:11:59] heads and overseas directors would sit together in the screening [00:12:03] room to review the work results of each department from the previous [00:12:07] day. After that, they would give feedback [00:12:10] to us. Then everyone would start working, and some people would work until [00:12:14] the evening, some would leave after work in the afternoon, and some would have to work [00:12:18] overtime until evening to complete these modifications. Then they would submit [00:12:21] it again, and so on. The work intensity was very high. [00:12:26] That year, Digital Domain established 500 professional graphics [00:12:29] workstations, employed more than 400 3D animators, and invested [00:12:33] 130 million yuan over 15 years. They produced [00:12:36] 176 character models, 461 scene models, [00:12:40] 242 prop models, 106 scenes, [00:12:44] 1602 shots, and the total number [00:12:47] of production files exceeded 110,000 [00:12:51] . [00:12:57] In August 2006, Mobius was officially released in China. [00:13:23] 2006 was also the year [00:13:55] of their students, or people they had guided, went to universities [00:13:59] . So, at that time, many 3D animations were actually [00:14:03] related to them. At that time, our academy had a skeleton [00:14:07] teacher named Xu Li, who came from Digital Domain [00:14:09] . [00:14:12] In 2004, several opinions on the development of China's [00:14:16] film and animation industry were issued . This document opened [00:14:20] the prelude to the industrialization of domestic animation. In the following decade, [00:14:23] the central and local governments, [00:17:07] "One Hundred Thousand Bad Jokes" was a grassroots original comic series. Although the [00:17:11] art style was rough and simple, its nonsensical吐槽 and meme-generating [00:17:15] ability were unique, fitting the spiritual and emotional [00:17:19] needs of young netizens. Therefore, it accumulated over a billion [00:17:22] clicks . Have you [00:17:26] seen this comic? Yes, do you like it? Yes, and his [00:17:29] humor has wisdom behind it. He's not just being crude [00:17:32] for laughs [00:17:34] . [00:17:47] In other words, "One Hundred Thousand Bad Jokes" is a successful IP that has been verified by the market. The online platform invited Li Shujie and Lu Hengyu to create a secondary [00:17:50] work, turning the comic into an animated series with richer [00:18:10] ? Abroad, whether it's Marvel or Japan, there are many [00:18:13] manga adaptations into animation and film . This model is very [00:18:17] mature, but why not in China ? [00:18:20] 。 [00:18:28] In 2012, Li Chujie and his team produced an animated series that went [00:18:32] viral across the internet . After that, they produced [00:18:35] two more seasons of "100,000 Cold Jokes". [00:19:07] More than 1 million of these came from crowdfunding, but the box office [00:19:11] revenue was 119 million yuan. Almost at the same [00:19:15] time, the animated short film "Hit a Big Watermelon" [00:19:18] by Jiaozi Productions became an instant hit online. At that time, [00:19:22] animation teams in Chengdu were generally small and had limited [00:19:26] funding. They would do animation outsourcing, commercial advertisements, and even [00:19:29] produce games, while learning and honing their skills. More [00:19:33] importantly, they were driven by their inner passion for animation. [00:20:37] First, make a living. [00:20:50] He is not an exception, nor an isolated case. He is one of a group [00:20:53] of dedicated animation creators in the民间 [00:20:56] . They are still driven by their inner passion from childhood [00:21:00] . [00:21:03] At some point, when capital comes in and good policies [00:21:06] support it [00:21:07] , [00:21:13] our opportunity will come. We need to wait for opportunities, first create opportunities, then wait for opportunities [00:21:16] . [00:21:50] Finally, run through the last kilometer to win the championship. It must [00:21:53] be a different form of expression of IT, which ultimately [00:21:57] constitutes its entire industrial chain [00:22:00] . [00:22:04] Secretary-General of Chengdu Digital Culture Creative Industry Association. He talked about the long-term development of IP in the digital cultural [00:22:08] and creative industry [00:22:09] . [00:22:13] The first step is a good story. Next are comics, animation, movies, [00:22:17] games, theme parks, and derivative products. [00:22:50] One IP universe after another, but I think [00:22:53] the most charming aspect of these six major digital creative tracks is that you don't necessarily [00:22:57] have to run all of them. As long as you do one track well and specialize [00:23:01] in it, it can still become an excellent IP, and even support a team [00:23:05] . In 2016, Lu Heng and Li [00:23:08] Shujie's team once again adapted the popular web comic "Rakshasa Street" [00:23:12] into an animated series . After its release, it quickly [00:23:16] topped the platform's domestic animation chart. [00:23:20] In 2017, the two co-directed the animated film "One Hundred Thousand [00:23:24] Bad Jokes 2", which still grossed over 100 million [00:23:27] yuan. Hello everyone, I'm Su Moting [00:23:31] . We are a new fan , everyone is not. In 2019, [00:23:35] the team launched its first original animated series "Daily [00:23:44] Child" was released, with a cumulative box office of 5.035 billion yuan [00:23:48] . Step by step. [00:26:02] With him as the representative, and with this leading enterprise, the chain enterprise as the representative, [00:26:06] we have gradually attracted a large number of animation-related [00:26:10] enterprises to settle in our park. We have carried out corresponding industrial chain investment [00:26:13] . [00:26:16] That is, how can we forge a new path for the development [00:26:20] of this industrial [00:26:21] park? [00:26:24] From the perspective of our industrial capacity, we consider [00:26:28] how to organically integrate it . At present, we are concentrating [00:26:32] resources on the upstream, that is, from the planning stage to our [00:26:35] production stage, to the special effects stage, to dubbing and mixing. This line is very [00:26:39] strong. For downstream distribution and the production of derivative products, [00:26:43] we are still a bit weaker. We hope to support the entire industry [00:26:47] and the commercial cycle, support the entire industrial chain to be connected. This is our pursuit [00:26:51] and goal. In recent years, Chengdu has promoted the high-quality [00:26:54] development of the digital creative industry, and at the 14th Plenary Session [00:26:58] of the Municipal Party Committee held in December 2025, it for the first time raised [00:27:02] the acceleration of the construction of a national important cultural creative center and a digital [00:27:06] creative industry cluster to the height of the city's development positioning and [00:27:10] overall planning. In 2025, we introduced a package of policies [00:27:14] covering film and television, games, e-sports, science [00:27:17] and technology innovation, and incubation of enterprises . In 2026, we [00:27:21] launched special financial policies for the digital cultural and creative industry, with 10 key [00:27:25] measures, to build a policy system that covers the entire [00:27:29] life cycle of the industry . Our considerations are mainly as follows: [00:27:33] First, to highlight the systematic promotion of industrial ecosystem construction. [00:28:02] Combined with a diversified investment mechanism, we have established multiple specialized [00:28:06] funds in sub-fields, and launched financial products such as "Wenchuangtong" [00:28:09] to alleviate enterprise financing difficulties. In 2025, [00:28:13] the total scale of the city's digital creative core industry reached [00:28:17] 413.97 billion yuan, [00:28:20] an increase of 8.3% year-on-year. The industry scale [00:28:23] ranks first in the country . Under the policy [00:28:27] incentives, Chengdu's local animation industry has flourished and diversified [00:28:30] . [00:28:33] Different types of products and production entities coexist, forming [00:28:36] a multi-layered industrial ecosystem. At the same time, with [00:28:40] the settlement of leading domestic visual effects companies in Chengdu, Chengdu [00:28:44] has a more solid foundation in high-difficulty 3D special effects, realistic [00:28:48] rendering technology, big movies, and rendering capabilities [00:28:51] . This team has actually always [00:28:55] relied on projects to constantly explore and grow [00:28:59] . [00:29:16] But now, the visual effects market for domestic heavy industry films [00:29:19] is basically undertaken by domestic teams , with overseas teams only [00:29:23] participating in a small amount of subcontracted shots and capacity supplements [00:29:26] . Korean visual effects companies [00:29:30] are very cost-effective. They, [00:30:02] the character of the project. [00:33:45] In over three years, over 180 episodes have been updated, and [00:33:48] a 90-minute online theatrical version has been launched. The development [00:33:52] of IP is much longer than a single game or a single [00:33:56] animation. Because a brand is an idea [00:34:00] to people. It's a thought that echoes, it's not [00:34:04] a product that I might forget after playing today. But if you can implant this [00:34:07] brand into people's hearts, then it will last a long time, just like [00:34:11] now . [00:35:54] This is where the Science Fiction World magazine editorial department is located. It is also [00:35:58] a spiritual check-in place for science fiction enthusiasts [00:36:01] . This magazine, founded in 1979, which serialized "The Three-Body Problem," [00:36:05] has a unique appeal . The magazine's editors [00:36:09] take turns receiving science fiction fans from all over the [00:36:13] country. [00:37:27] It can become a peripheral product that is reflected in my life [00:37:31] , whether it's the pattern on my clothes or the pattern on my stationery, or [00:37:35] some of my small dolls and ornaments. So, [00:37:39] this means I've incorporated science fiction into my life. Yang Guoliang [00:37:43] said that science fiction literature was born with the wave of the Industrial [00:37:46] Revolution. Its audience needs modern urban life [00:37:50] experiences and an understanding of technology. The public's [00:37:54] interest in science is essentially rooted in technology. [00:40:57] AIAI can independently complete content expression [00:41:06] In 2026, [00:41:07] the city grew. [00:41:11] The OPC community small team provides complete support. Developers can complete company registration, accounting, and space rental here. [00:41:28] And today's main topic is that we are targeting [00:41:32] the funding problem of our slow C or OPC, [00:41:36] which may be different from other industries . [00:43:03] While actively embracing new technologies and exploring new organizational forms [00:43:07] , the next success is just around the corner [00:45:35] Hello, audience friends, this is CCTV Channel 3. [00:45:40] Welcome to this news live broadcast. On the 10th, the State [00:45:44] Council Information Office held a series of 155 themed news conferences [00:45:47] . The relevant负责人 of the Ministry of Human Resources and Social Security introduced [00:45:51] the relevant situation of promoting employment and high-quality development of social [00:45:55] security. The relevant负责人 introduced that from January to September this year, China's [00:45:59] employment situation.