N1HRV — broadcast 20260920 083000 UTC 449 transcript segments Google Cloud Speech-to-Text API (Chirp) + Gemini 2.5 Flash Non-Thinking Data courtesy of The GDELT Project (https://www.gdeltproject.org/), from the Internet Archive TV News Archive. Machine transcription. Treat it as a searchable index of what was broadcast, not a verbatim quotation record. [00:00:00] handles for a double-secure grip, height adjustment [00:00:03] on five levels, a rotating tripod base for all [00:00:06] terrains, stands independently when you need your hands free, [00:00:10] a built-in LED flashlight for safe walking in the dark, a security [00:00:14] alarm against thieves or if [00:00:17] games. one of you feel unwell, and it also folds so you can easily carry it with you, [00:00:19] be independent and order today the best-equipped smart [00:00:23] cane at the best price on the [00:00:25] market. [00:00:45] emissions, a The triumph of the AfD: how Germany [00:00:48] will change, the Black Sea, the Russian-Ukrainian [00:00:52] war against food, Nepali guest workers, what [00:00:56] Sherpas do in Norway. [00:01:10] Greetings: the triumphant victory [00:01:13] game, does that change our view of of the AfD in the state elections [00:01:14] vessel, depends of in Saxony-Anhalt is a turning point for [00:01:16] Germany, although it is one of the smallest federal [00:01:19] states, the consequences of the elections are felt throughout [00:01:23] the country. How do citizens react to the dominance [00:01:26] of a party that is declared right-wing extremist in Saxony [00:01:30] Anhalt and how the victory [00:01:33] of the AfD changes their [00:01:35] lives. [00:01:37] Saxony-Anhalt, once part of communist East [00:01:40] Germany. After the fall of the Berlin Wall, people [00:01:44] massively emigrated from this province, especially young [00:01:48] and better educated people. But a few years ago, the trend [00:01:51] changed, more people are moving in again, [00:01:54] looking for the benefits of life in smaller towns, affordable [00:01:58] rents, and businesses they can [00:02:01] develop. But is Saxony-Anhalt really a place for [00:02:04] a permanent life? If the Alternative for Germany, which is [00:02:08] considered extremist in this federal state, manages to take [00:02:12] power, many will ask themselves if it wouldn't be better to [00:02:15] go back. I know of people who [00:02:19] then really want to move away. Ultimately, that is actually the [00:02:23] breaking point. [00:02:26] When Anja Reismann walks through town, someone always [00:02:30] knows her. In this town, she knows almost [00:02:32] everyone. [00:02:35] Anja was born here, but she left very young. At that [00:02:39] time, the place seemed small, boring to her. She lived [00:02:42] in the Czech Republic and France, then near [00:02:45] wanted to create like a virtual Munich. [00:02:54] It feels like there are more people who want to do things, more young people. There's [00:02:58] usually something going on almost every weekend. [00:03:01] And Anja wanted to give back to the community. She founded an [00:03:04] organization that brings people together. Every Monday [00:03:08] afternoon, there's coffee, cakes, and fruit, and everyone [00:03:11] is welcome. [00:03:17] arise, so an older gentleman [00:03:21] recently next to Asada from Afghanistan and then they [00:03:24] found out, oh, we live on the same street, we are neighbors and [00:03:29] encounter other characters and interact yes, she needed someone to help the children with their homework, [00:03:32] he needed someone to help her with shopping and so they became [00:03:36] friends, well, and those are such small [00:03:37] things, [00:03:41] i'm a cultural historian and most of but those little joys are now threatened. The Alternative for [00:03:44] Germany won convincingly in the state elections and [00:03:48] almost achieved an absolute majority. If it came to power, [00:03:51] it would be the first time in post-war Germany that a [00:03:55] right-wing extremist party would be at the head of a state. Anja [00:03:59] Reismann and Tomas'. [00:04:11] invested engagement in the city, in the town, in the country, [00:04:14] and that really makes me angry. I know [00:04:18] of people who then really [00:04:21] want to move away, yes, so they clearly say, okay, [00:04:24] if, if it's an AfD for the [00:04:27] federal state, then I don't want to live here. There [00:04:30] are people, especially from the migrant [00:04:33] community, who see a [00:04:38] what also they found in term of professional perspective here, perhaps also have a job offer, [00:04:40] who are seriously considering, should I come to Saxony-Anhalt? And one [00:04:44] scientific study shows that the shift to the right frightens [00:04:48] skilled workers. Tomas and [00:04:50] Anja certainly remain in Zeitz, although dissatisfied [00:04:54] with the shift to the right, they notice that people are closing ranks. [00:04:58] Those who were engaged in the community are now trying even harder to [00:05:02] make Zeitz [00:05:04] and showing us how we can make a an even better place. [00:05:06] The Black Sea has become the front line in the war between [00:05:10] Russia and Ukraine, a battleground where [00:05:13] food is suffering, especially for the poorer [00:05:16] regions of the world. The Black Sea [00:05:20] route for grain transport from Ukrainian and Russian [00:05:23] fields is being burdened by warring parties who deliberately [00:05:26] attack ships with grain. Damaged [00:05:29] vessels end up in Turkey, where a new [00:05:33] business has flourished. At the [00:05:35] Istanbul shipyard, there is a new, growing [00:05:39] business, the repair of cargo ships damaged by [00:05:42] Russian or Ukrainian forces. This grain carrier was the last [00:05:46] target, one of several [00:05:49] hundred ships hit in the Black Sea in recent [00:05:52] months. Assistant Manager Omer Butun [00:05:56] says the extent of the damage shows that the ship was attacked [00:05:59] with the aim of killing the crew. [00:06:12] no transportation means no earnings for the [00:06:16] country, this is a big repair works [00:06:20] and it's difficult for ship owners to repair the [00:06:23] vessel or maybe scrap the [00:06:27] the situation. [00:06:29] Butun is already preparing to welcome the next damaged [00:06:32] ship. On another part of the pier, [00:06:36] a ship is setting sail. Captain Anar is making [00:06:40] final checks. [00:06:43] He often sails the Black Sea, but admits he is now [00:06:46] afraid. [00:06:52] Due to these events, it is very risky for seafarers. [00:06:55] Who would risk their own life? [00:06:58] How can I knowingly [00:06:59] put myself at [00:07:03] risk? In recent months, Ukraine and Russia have intensified [00:07:05] attacks on cargo ships, targeting [00:07:09] the very important grain exports. The Turkish [00:07:12] Chamber of Shipping estimates that this year more than 160 [00:07:15] ships have been targeted, while about a hundred [00:07:18] ships are currently seeking safety in Black Sea [00:07:22] ports. Russia and Ukraine together account for more [00:07:25] than a quarter of the world's wheat exports, a good portion of which goes [00:07:29] to ports on the Black and Azov Seas. [00:07:33] Ruthless attacks on ships and ports have almost completely [00:07:36] paralyzed this trade route. [00:07:39] While Moscow and Kyiv are trying to find alternative routes, [00:07:44] international grain broker John [00:07:47] Atpasoglu notes that prices are [00:07:50] rising. highs on [00:08:04] Highs on [00:08:06] Friday. [00:08:12] but it we can say it increased like [00:08:16] almost 30% or 35% in the EU [00:08:19] prices, but there is totally room for further [00:08:22] increase. eventually it means more expensive wheat, more [00:08:25] expensive flour and more expensive bread, so [00:08:29] if we think about the big picture, it can mean inflation [00:08:32] in the end. this is where uh governments [00:08:35] of. Neither Ukraine nor [00:08:38] Russia shows any sign of ending at least this fight over [00:08:43] grain, on which the countries of the Middle East and Africa, some of [00:08:47] the poorest in the world, depend. Thus, [00:08:49] the price of the conflict is paid by those who absolutely cannot afford [00:08:53] it. [00:08:55] They are masters of their craft, they come from the roof of the world, from [00:08:59] the Himalayas, and in Norway they build stairs to [00:09:03] heaven. Well, towards heaven, not quite to [00:09:07] heaven. They are the famous Sherpas, Nepali [00:09:10] stonemasons, widely known for their skill in building stone [00:09:13] staircases. But how did they end up in [00:09:17] Scandinavia? [00:09:20] Nima Sherpa is nearly 6,000 km from [00:09:24] his home in Nepal. Every [00:09:27] year, he travels to Norway with a team of other [00:09:29] Sherpas. Together, they hand-build stone steps on [00:09:33] some of Norway's most famous hiking [00:09:35] trails. [00:09:48] For almost 20 years, Sherpas, an indigenous people from [00:09:51] the Himalayas, have been hand-building these Sherpa [00:09:54] steps or Sherpa trails, as Norwegians [00:09:57] call them. [00:10:00] Today, these staircases to heaven have themselves become an attraction, [00:10:03] bringing mountains closer to hikers of all ages and [00:10:06] abilities. [00:10:10] So far, they have completed more than 200 staircases, from [00:10:14] 10 to more than 4,000 [00:10:16] steps. [00:10:21] How did Sherpas from Nepal end up building stone stairs [00:10:25] in Norway? [00:10:28] More than 20 years ago, carpenter Gehirveti [00:10:32] was working on renovating a mountain farm, but the terrain was [00:10:35] too steep for machinery, and the job too demanding for most [00:10:39] workers. I could see that no one was strong [00:10:42] enough, they were collapsing more or less [00:10:46] after one or two days and was not able to help anymore, work [00:10:49] anymore. So then [00:10:53] one night I... [00:11:00] Veti established contact with a Sherpa who worked on Everest [00:11:04] expeditions. It was Nimin's [00:11:06] father. [00:11:15] Veti's dream came true, the Sherpas were skilled and capable [00:11:19] of enduring hard physical [00:11:20] labor. [00:12:00] For Nima and his team, building these trails is more than just work, [00:12:04] it is also a spiritual act. [00:12:08] As Buddhists, above the stone paths they build, they place [00:12:11] prayer flags, believing that the wind carries [00:12:14] blessings and good wishes across the mountains. [00:12:18] Bulgaria will be the center of the music world in a few months, [00:12:22] with a victory at this year's Eurovision, the first in its [00:12:26] history, Bulgaria automatically became the host of the next [00:12:29] edition of the popular competition, specifically [00:12:32] the city of Burgas, not Sofia, not Plovdiv, but [00:12:36] Burgas, a tourist destination on the Black Sea coast, [00:12:40] which faces an influx of fans of easy listening [00:12:44] music. Is Burgas even ready for all [00:12:46] this? After Dara won Eurovision this year [00:12:50] with her song Bangaranga, the song [00:12:54] contest for Vision 2027 [00:12:57] comes to Bulgaria, for the first time in history. The world's largest [00:13:01] music competition will not be held in the capital [00:13:04] Sofia, but in Burgas on the Black Sea coast. The fact that [00:13:08] the city managed to win in competition with Sofia, Plovdiv [00:13:11] and Varna, surprised many Bulgarians, but also residents of [00:13:15] Burgas. [00:13:19] For sure, Burgas will win. We have the sea, the airport is relatively [00:13:22] close, a very nice hall. [00:13:33] can bring significant economic benefits to host [00:13:36] cities. Vienna, for example, in [00:13:39] 2026, hosted about [00:13:41] 320,000 people at events related to [00:13:45] Eurovision. A similar number of visitors could arrive [00:13:49] in Burgas via the city's international airport. But [00:13:52] once visitors arrive in Burgas, the situation becomes [00:13:56] more complex. The city has neither a subway [00:14:00] nor trams, most additional passengers will therefore [00:14:04] have to be transported by buses. [00:14:06] Currently, city buses transport up to [00:14:10] 72,000 passengers daily. [00:14:13] The mayor of Burgas, Dimitar Nikolov, says that [00:14:16] preparations for the additional influx of visitors are already [00:14:19] underway. An open European city, [00:14:23] a marine center. [00:14:25] We have had the opportunity for many years to welcome [00:14:28] nationalities, ethnicities and all kinds of people from all over the world, [00:14:32] so with additional strengthening of transport [00:14:35] logistics, even better connectivity between all [00:14:38] settlements around Burgas, I [00:15:57] more than 3 billion people regularly play digital [00:16:00] games, including me, whether you are into strategy or [00:16:04] action or realistic simulations, gamers... [00:16:07] spoiled for choice, usually the aim is to get new high score, of [00:16:11] course, but increasingly education, political [00:16:14] issues and community empowerment have become a part of [00:16:17] gaming too, but can you actually learn something while [00:16:21] gaming? [00:16:26] the Italian renaissance, vikings sailing the high seas, [00:16:30] samurai in medieval japan. history games let us [00:16:33] relive the past like it's an adventure. they are a mix [00:16:36] of impressive love for detail and artistic [00:16:40] freedom, like the Assassin's Creed series, which sold over [00:16:43] 230 million copies, but what happens [00:16:47] when history turns into a [00:16:50] the past? this is our chance to break out of Normandy, the battle of [00:16:54] Normandy in Call of Duty, won't be [00:16:56] easy, it feels authentic, but is it, and does it [00:17:00] even have to be? so on [00:17:03] the one hand, I don't think that games about history need [00:17:06] to be... accurate: first of all, you play them for having fun, [00:17:10] but on the other hand, the producers of digital games, they [00:17:13] advertise it lot that they are so correct, they are so [00:17:16] authentic, and and they do this by using something we call [00:17:20] like photorealistic uh accuracy. in [00:17:24] games like Assassin's Creed, players can explore ancient [00:17:27] Egypt or Paris during the French Revolution, they can walk through [00:17:31] virtual cities that almost seem real. in Call of Duty and [00:17:35] Battlefield, players use detailed. and fight in [00:17:38] locations where famous battles took place, that realism makes the [00:17:42] games feel true even when the story [00:17:44] isn't. if you play a [00:17:47] game about the let's say the first world war, your [00:17:50] authentic experience would be like sitting in the uh [00:17:54] trench for several weeks, your foot is rotting [00:17:57] away and then you put your head out of the trench, you get shot in the head and the game is [00:18:01] over, so that that wouldn't be fun. balancing entertainment and [00:18:05] historical accuracy is a challenge. games set in World War [00:18:08] II often focus on combat, but the complex and [00:18:11] painful reality of those times away from the Battlefields often [00:18:15] gets neglected. [00:18:19] It's hard to think about um how you could uh [00:18:22] play the holocast um because normally playing we [00:18:26] see playing something for for doing it for fun, [00:18:29] but this led to the problem that the developers [00:18:33] didn't mention the holocaust at all. Some independent [00:18:36] game studio. have proven that even the bleakest chapters of history [00:18:40] can become part of a game, and through the darkest of times, players lead [00:18:44] fictional resistance group in Nazi era, Berlin, making [00:18:48] hard choices to [00:18:49] survive. [00:18:52] We had to do something. [00:18:55] Attentat 1942, developed by award-winning Czech game [00:18:58] developers, focuses on Nazi occupation and [00:19:01] persecution, and is mix of interactive storytelling and [00:19:05] historically accurate events. [00:19:10] like other media formats, digital games have become part of how [00:19:14] we remember. [00:19:19] the things i know about us history, i know from a [00:19:22] TV series, the simpsons, we know that [00:19:25] popular media help learning and and and and can foster [00:19:29] learning, and what digital games, what digital games can do, [00:19:33] they can be a door open, no matter how [00:19:36] accurate these games are they will always leave a mark, after [00:19:39] all, it feels like we're right in the middle of history, and that also has [00:19:43] an impact on our brains. the experiences we have while [00:19:47] gaming and the information we process tend to stick with us [00:19:50] for longer. neuroscientist [00:19:53] explains what exactly happens in our brains. what we [00:19:57] know so far about the gaming that it [00:20:01] improve the cognitive battery, so it's [00:20:04] actually improve the working and memory of people. [00:20:07] improve their performance in a different [00:20:11] kind of cognitive task. [00:20:16] the brain activity or the brain [00:20:19] imaging is that there is better [00:20:22] functional connectivity between the frontal area and the [00:20:26] barrital area on the brain. if our brains [00:20:29] switch up gear while we're gaming why not use that brain [00:20:32] activity for something good like changing the world for the [00:20:35] better. some games do so by taking on current issues [00:20:41] difference. [00:20:43] batting natural disasters and cutting emissions to help save a [00:20:47] planet under pressure. climate games help raise [00:20:50] awareness about the consequences of climate change. the [00:20:54] crisis has become a major theme in the gaming [00:20:56] industry. [00:20:59] there are already several hundred titles addressing climate [00:21:02] change from quizes to complex strategy [00:21:07] them is imagine earth, a survival game where players build a [00:21:11] sustainable civilization while managing environmental [00:21:14] risks. [00:21:16] climate change should be everywhere so... so it [00:21:20] should also be in games and it's the most [00:21:23] pressing matter of our times. what we wanted to [00:21:26] create for players is this uh authentic [00:21:29] experience, so everything that happens in the [00:21:32] game, also the [00:21:35] simulation, how you can compensate CO2 with [00:21:39] forest etc. studies show that climate games can [00:21:42] be powerful tools for learning. they help players [00:21:46] understand complex systems, strengthen their sense of [00:21:49] responsibility, and even inspire action, one eight [00:21:52] gamers takes real world action based on what they have learned in [00:21:56] games, [00:21:58] but how accurate is the science behind these games [00:22:02] really? we all created this in a [00:22:05] way that it feels like this makes sense. it is not so much [00:22:09] about data [00:22:12] or precise calculations, it is more [00:22:14] about the experience. other [00:22:18] games address young people's [00:22:21] so-called eco anxiety. In Canada, for example, [00:22:24] 80% of 16 to 25 year olds say that [00:22:28] anxiety about climate change affects their mental [00:22:31] health. This inspired psychology [00:22:34] professor Stefania Maji to develop an adventure game that helps [00:22:37] players become more eco-conscious. It [00:22:41] also helps them to better cop with [00:22:41] their [00:22:46] emotions. We hope that the people who [00:22:50] are playing this game. also go through this journey, [00:22:53] this hero's journey and and the [00:22:56] process feeling more equipped and with [00:22:59] greater quality, motivated to do [00:23:03] something as part of the climate crisis. [00:23:06] games really can have an impact, like raising our [00:23:08] awareness about the environment. some games [00:23:12] focus on other areas like building cultural bridges. a [00:23:15] Syrian German designer has developed a game that lets players [00:23:18] experience a virtual pilgrimage in order to to better [00:23:22] understand what religious beliefs mean to people. I was [00:23:26] longing to go to Mecca, but I [00:23:30] didn't have the means and I thought maybe other people as well, so I [00:23:35] representation of the physical place, like in a true to scale [00:23:38] environment, and you can visit this place from the comfort of your [00:23:41] home. In this game, players embark a virtual [00:23:44] pilgrimage, by completing quests, they can explore [00:23:48] the Islamic world and learn more about its history and... [00:23:51] culture: me, myself, being grown up [00:23:55] with like gaming consoles and video games, I thought Muslims [00:23:58] were depicted in a in a negative or very [00:24:02] superficial way, so I wanted to create something where Muslims [00:24:06] can identify with themselves in the game, also in a positive [00:24:09] manner. continues to refine his game to make the experience [00:24:13] even more immersive, you also [00:24:19] with them, so you can change your appearance in a way that... to really identify [00:24:23] yourself with this character, because you want to be part of this game, you can, [00:24:26] you want to be part of the story. this is [00:24:29] his way of helping to break down [00:24:30] prejudice against [00:24:35] Muslims. I strongly believe that [00:24:38] this prejudice and this animosity comes [00:24:41] from the lack of knowledge, from ignorance. Maybe we can bridge [00:24:45] this gap by giving them like accessible, a playful way to learn [00:24:49] something about the religion. These games are important. UN experts have [00:24:52] warned that globally islamophobia has reached [00:24:55] alarming levels, the far right has long been using [00:24:59] games to spread their views and even recruit new people. [00:25:02] Conflict researcher Lars Vigold studies radical online [00:25:05] communities, especially within digital gaming. Here he [00:25:09] explains why games are so [00:25:10] attractive to the far [00:26:02] right. came about during that time, a [00:26:06] disturbing game that was secretly shared despite being [00:26:09] banned. another example is the great rebellion [00:26:13] from 2024. this run and gun game is set in a [00:26:16] dystopian Europe where players fight against a [00:26:19] multicultural elite. a digital [00:26:23] dictatorship that owns everything. [00:26:26] extremists don't even need to build their own games, they often use [00:26:29] existing ones for their purposes. The third aspect [00:26:33] is simply this large gaming ecosystem, it offers [00:26:36] countless ways to influence others. [00:26:40] some games allow players to design their own worlds, like minecraft, [00:26:44] one of the most popular games in the world. here extremists have [00:26:47] built virtual concentration camps and avatars of [00:26:50] hitler. far right symbols can also be found [00:26:54] on roblox. most games have moderators and [00:26:58] community guidelines, but not everything gets flagged or [00:27:00] removed. [00:28:02] that they can motivate us to think about issues and to make a [00:28:05] change. Having fun whilst learning, that doesn't sound too bad, does [00:28:09] it? anyway, I'm off for another gaming session, bye for now. [00:28:34] "I'm burning up here, man, take [00:28:36] Reflustat, because Reflustat contains natural ingredients and quickly extinguishes [00:28:40] heartburn. She can also take it. [00:28:43] Trust your stomach, take Reflustat, now available [00:28:47] in chewable [00:28:49] tablet form. [00:28:52] Do you think it's easy to get into Podravka [00:28:55] products? [00:28:59] You have to be much better than the competition. [00:29:03] Congratulations, you got the role, but we admit, [00:29:06] the most important thing is origin, because with [00:29:09] us, the main roles are only given to originals from [00:29:12] Croatian fields, homegrown in the main [00:29:16] role, Podravka. [00:29:39] White and black. Social [00:29:41] hierarchies have been built around skin color for centuries. [00:29:45] It's been used to justify colonialism, slavery and [00:29:48] discrimination. Stereotypes based on skin are [00:29:52] still all too common, but how did different skin colors arise in the [00:29:55] first place? A viewer from Camaroon sent in a great [00:29:58] question. [00:30:01] This time around. It's all about evolution and history. [00:30:05] Welcome to Tomorrow [00:30:06] Today. [00:30:11] Why do people have different skin [00:30:13] colors? All early humans had dark [00:30:17] skin back when our species migrated out of Africa between [00:30:20] 100 thousand and 70,00 years [00:30:23] ago. Lighter pigmentation evolved much later. [00:30:26] Even 5,000 years ago, Utsi, the famous iceman [00:30:30] discovered in the Alps, had a dark... skin tone than present day [00:30:34] Europeans. The reason involves two forms [00:30:38] of melanin, pigments that dictate the color of our [00:30:41] eyes, skin and hair. [00:30:45] Melanin protects your skin from UV radiation. [00:30:49] It's produced in specialized skin cells called [00:30:51] melanocides. When enough UV light strikes the [00:30:55] skin, it initiates melanin production. The [00:30:58] pigment absorbs.