N1SRP — broadcast 20261102 013000 UTC 402 transcript segments Google Cloud Speech-to-Text API (Chirp) + Gemini 2.5 Flash Non-Thinking Data courtesy of The GDELT Project (https://www.gdeltproject.org/), from the Internet Archive TV News Archive. Machine transcription. Treat it as a searchable index of what was broadcast, not a verbatim quotation record. [00:00:00] So, what are the dangers and how can we protect [00:00:03] ourselves and [00:00:04] children? [00:00:09] Worldwide, more than 3 billion people play games [00:00:12] regularly on their cell phones, computers or consoles, [00:00:15] and many of them are very young. An estimated [00:00:18] 94% of children born from 2010 to [00:00:21] 2024, also known as Generation Alpha, [00:00:25] play games. The platform Roblox is especially popular with [00:00:28] children. Users create avatars like this [00:00:32] or this. They build virtual worlds and even [00:00:36] craft their own games. They can also look at other people's [00:00:39] creations, and that can become an issue. Design your [00:00:43] own Mars Rover and explore the Red Planet. Not only an adventure for [00:00:47] young users on Roblox, but also [00:00:49] educational. [00:00:51] But then there's a very different Roblox world. This so-called [00:00:55] condo game is all about Roblox avatars having [00:00:58] sex, exploring. Roblox's shady worlds is the focus [00:01:02] of researchers at Penn State University in the [00:01:04] US. As part of the project, they gather data on user- [00:01:08] generated games, for example on Roblox and Fortnite. They [00:01:12] show us how it [00:01:13] works. They scroll through [00:01:17] Discord, a popular forum for gamers. Some [00:01:20] users share links to the worlds they've created on Roblox. From [00:01:24] there, it doesn't take [00:01:26] long. [00:01:28] Select your age, proof required, then [00:01:31] gender. Inside, users land in a lobby in which players [00:01:35] offer their avatars for virtual [00:01:37] sex. [00:01:40] Elsewhere on Roblox, there are games replicating violent [00:01:43] events like this one made to simulate the 9/11 terror [00:01:46] attack. [00:01:50] There was also a game recreating the mass shooting in Christchurch, New [00:01:53] Zealand, where a self-avowed white supremacist killed [00:01:57] her the answer is a 51 people in two mosques. Roblox removed [00:02:00] the game, but not before it was seen and [00:02:02] played. [00:02:06] This is Yubo Ko. He leads the research project at Penn [00:02:10] State. He says children don't understand that the violence they see in [00:02:14] games is problematic outside of them. It is [00:02:18] concerning because, well, they are sort of normalizing [00:02:21] this, and then they accept these types [00:02:24] of problematic values like extremist values or [00:02:28] racist values. Typically, the games on Roblox are [00:02:31] harmless, but Yubo Ko has spoken with children who have seen [00:02:35] violent depictions. [00:02:38] They were really troubled. They felt afraid to [00:02:41] directly reach out to their parents. There's another [00:02:45] concern too: platforms like Roblox are actively used by [00:02:48] extremists to reach out to and recruit [00:02:51] children. [00:02:54] They can create these types of problematic [00:02:57] virtual worlds, and then these virtual worlds are [00:03:01] the site for them to recruit [00:03:04] and to indoctrinate and to further [00:03:08] engage unsuspecting child players. Those child [00:03:12] players become both victims and also [00:03:15] perpetrators. With this project, Yubo Ko and his [00:03:19] team want to raise awareness about the risks of [00:03:22] gaming. [00:03:25] After a wave of criticism, Roblox implemented some [00:03:28] changes. Since late 2024, certain features [00:03:32] are no longer accessible to users under 13, [00:03:35] and the company expanded parental control tools like [00:03:38] monitoring screen time. But for many, this is not enough. [00:03:42] Another problematic feature still remains available, because it's simply [00:03:46] too lucrative, not just for Roblox, but for other platforms like [00:03:50] it? We will not make any more statements. Let us it too. Gambling mechanisms are common in the world of [00:03:53] gaming. That includes virtual boxes, [00:03:57] which you often have to buy with real money. [00:04:01] If you're lucky, they unlock special upgrades or new features. [00:04:05] Loot boxes are used on the gaming platform Roblox and in games like [00:04:08] Brawl Stars or Final Fantasy. [00:04:12] The problem is, loot boxes can be addictive, even [00:04:16] when the prizes aren't anything [00:04:17] special. [00:04:20] Cognitive cyber psychologist Aaron Drummond studies the risks [00:04:24] involved. A person feels like the next [00:04:27] time that they engage in that behavior, they might just that little bit closer to that [00:04:31] big win and that can result in really fast behavioral [00:04:34] acquisition. A prize in a game means dopamine in the [00:04:38] brain. Dopamine is a neurotransmitter released as a [00:04:41] kind of happiness hormone. Simply put, it makes us feel good, and [00:04:45] the dopamine release can be triggered by many things, from smelling a [00:04:49] flower to petting a cute [00:04:52] dog. [00:04:54] What is sort of problematic is when you start to mix that dopamine hit [00:04:58] that people get from kind of... [00:05:42] legal action, an attempt to regulate them. Loot [00:05:46] boxes pose a particular risk for children, since they often find it [00:05:50] difficult to understand how much they're spending. We know for [00:05:53] instance that impulse control is still developing right up until about age [00:05:57] 25 now, um, and so we know that, you know, when you're young, [00:06:01] being exposed to gambling, being exposed to gambling-like [00:06:04] products can really change the way you interact with risk and [00:06:07] reward, um, and can leave you quite vulnerable to [00:06:10] overspending. In his Aaron Drummond found that over [00:06:14] 70% of gamers don't even like loot boxes even though they [00:06:18] might buy them. Using them is also associated with a [00:06:21] higher level of [00:06:22] stress. [00:06:26] The real consequences of that are we know that um, people that tend to buy loot boxes [00:06:30] in higher rates tend to express great regret of their [00:06:33] purchases. We know also that they tend to [00:06:36] be um, a little bit less happy. And yet, [00:06:40] according to Drummand, loot boxes are found in around half of mobile games [00:06:44] and a third of computer games. [00:06:47] My advice: don't save your payment details in games. [00:06:51] We know gaming can be addictive, so it's best to stay mindful. But [00:06:55] beyond money, there's the issue of explicit and potentially harmful [00:06:59] content. So do these dangers mean we should stop children from [00:07:03] gaming altogether? British gamer B Plays is a popular streamer [00:07:06] among teenagers and for [00:07:09] clear no. Guiding [00:07:12] fans through spooky mazes, snowboarding down virtual [00:07:16] mountains or showing off new outfits, that's B's full-time [00:07:19] job. The 26-year-old streamer shares her Roblox adventures on [00:07:23] Twitch to over 100,000 subscribers. On YouTube she [00:07:27] has more than 600 thousand. [00:07:31] B sees the potential in online games to encourage strategic [00:07:34] thinking and help users explore the world, [00:07:38] even if they've never left their [00:07:40] hometown. [00:07:45] So lots of games that have different cities, so you can explore different cultures, you can become [00:07:48] aware of different things that you maybe weren't aware of in real life. She [00:07:52] says it also fosters self-discovery and [00:07:55] expression. [00:07:57] I have tons of community members who use it as a way to [00:08:00] explore different clothes they wouldn't be able to wear in real life or feel that they're not able to to [00:08:04] wear in real life. One thing I've noticed the most is that it really [00:08:08] does allow people to explore queer identities, because if you are somebody who... [00:08:12] Maybe in real life you're not comfortable telling people how you're feeling [00:08:16] about something that's going on in your, you know, in your own mind or in yourself, [00:08:20] maybe you can explore that inside of a game instead. So how can [00:08:24] we continue benefiting from this exploration and creativity [00:08:28] all while keeping children safe? [00:08:31] For researcher Yubo Ko, parents play a key [00:08:35] role. [00:08:38] I think it would be a better scenario if parents and and [00:08:41] children can communicate and play games [00:08:45] together, so even if they encounter a bad game, and [00:08:48] then they can work together to figure out [00:08:52] why it is a bad game and then what we can do around [00:08:55] it. For streamer B, schools have a responsibility [00:08:59] too, and it's crucial they stay up to [00:09:02] date. The internet is changing all the time, [00:09:05] and if you're not fully aware of what can be on it and the dangers that it can [00:09:09] pose, you can't efficiently teach somebody how [00:09:13] to be safe online. But realistically, how much can [00:09:17] parents and teachers keep top of all the latest trends and [00:09:20] crazes? That's why there are calls for platforms to step up [00:09:24] too. I think that platforms need [00:09:27] to be more specific and strict on limiting those [00:09:31] games to having proper age ratings, forcing secure [00:09:34] ID verifications can ensure that you are actually the age [00:09:38] that you say you are. If platforms and parents take action, [00:09:42] gaming can be both fun and safe for [00:09:44] children. A blanket ban of online games is not a [00:09:48] feasible solution. Besides, games are an important [00:09:51] part of life for many children and adults. Apart from being fun, they're [00:09:55] often a creative outlet and they can teach useful skills [00:09:59] too, like problem solving. Games also have the potential to [00:10:03] foster friendships. That's what the Netflix documentary, "The [00:10:06] Remarkable Life of Eveline" is all about. This [00:10:10] is Mats Steen. In the last years of his life, he was [00:10:13] an avid player of World of Warcraft, his favorite [00:10:16] game. [00:10:19] In 2014, at the age of 25, Mats died of a [00:10:22] degenerative muscular disease. For most of his physical life, he used [00:10:26] a wheelchair. When entering the virtual world of [00:10:30] Azeroth, he lived as Evelin, forging friendships along the [00:10:34] way. [00:10:37] Mats changed lives and he changed [00:10:39] those lives without meeting these people. They all all [00:10:43] communicated in text form. They had never seen Mats, and for a [00:10:47] long time they did not know that Mats was sick, so he just [00:10:51] communicated through his avatar with his fingers. [00:10:55] Mats's parents only learned of his other life when they updated his [00:10:59] blog, informing followers of his passing. [00:11:02] Suddenly, his parents began receiving emails from all over [00:11:06] Europe, telling a totally different story about their son, telling [00:11:09] stories about their best friend, that [00:11:12] they must have changed their lives fundamentally and they [00:11:15] even wanted to come to his funeral. Director [00:11:19] Benjamin Ree captured Mats Steen's story in a [00:11:22] documentary. He wanted to show how valuable online [00:11:26] friendships can be, because for Mats's friends, their connection was [00:11:29] completely real, even if they never met in [00:11:32] person. A story like that shows just how [00:11:36] important games can be. Still, we do have to be [00:11:39] aware of the dangers and take them seriously. This applies to [00:11:42] parents, schools and developers. Of course, they have [00:11:46] legitimate commercial interests, but they also need to recognize [00:11:50] that they have an enormous responsibility, especially [00:11:53] towards younger users. But we can also take action [00:11:56] ourselves by reporting abuse, for example, and if someone [00:12:00] misbehaves online, we can speak up there too, just as [00:12:04] we would in real life. That's it for me, I'll see you next time, bye-bye. [00:12:21] From October 31st to November 6th, every [00:12:25] evening at nine on Cinemanija. [00:12:28] Viggo Mortensen in a romantic comedy [00:12:31] drama, "A Different [00:12:33] Father." [00:12:38] Cate Blanchett in a romantic drama, [00:12:41] "Carol." [00:12:46] Keanu Reeves in the crime drama, "On [00:12:49] the Line." [00:12:55] Diane Lane in the romantic comedy drama, "Paris [00:12:59] Can [00:12:59] Wait." [00:13:03] Mark Ruffalo in the historical biographical drama, "Spotlight." [00:13:07] Lupom. [00:13:11] Joaquin Phoenix in the thriller drama, "You Were Never [00:13:15] Really Here." [00:13:15] ovde. [00:13:23] Saoirse Ronan in the romantic drama [00:13:25] "Brooklyn." More movies, more [00:13:29] hits. [00:13:32] Cinemanija. [00:13:35] I want to inform you that based on a [00:13:36] stratified [00:13:40] sample, it is [00:13:43] clear that we lost these elections. The [00:13:47] student-blockade [00:13:48] list won. [00:13:57] What are the impressions? It means freedom, [00:14:01] free. Come on, my country. How [00:14:05] do we know how [00:14:07] to save [00:14:15] kiss you. [00:14:18] They thanked us for timely [00:14:20] informing us all these years, especially [00:14:24] the protests that lasted for the past two years [00:14:27] in Serbia. Tonight we celebrate victory, from tomorrow we build [00:14:31] the future. Great support for our television tonight from all [00:14:34] gathered citizens. As they now admitted, many were [00:14:38] worried, but they say, not anymore. [00:14:41] So that's one of the messages we are conveying here in front [00:14:44] of the student [00:14:45] list headquarters. [00:15:11] For the love of nature, we will delve into the life of a young shepherdess in [00:15:14] France. [00:15:17] German garden communities, are they really a place for relaxation without strict [00:15:33] Euromaxx. [00:15:51] No nightlife, no neighbors, just nature and [00:15:54] freedom. As part of the series "Living Differently", we will meet a young [00:15:57] Frenchwoman who made a radical change and replaced her urban daily life [00:16:01] with mountains and a flock [00:16:03] of sheep. [00:16:09] Pauline Acre lives secluded. [00:16:12] In the mountain pastures of the French Pyrenees, she cares [00:16:15] for about 800 sheep. Why did this [00:16:19] 26-year-old choose the solitary life [00:16:22] of a shepherdess? [00:16:26] The sheep thank us every day in their own [00:16:28] way. The beauty of this job lies [00:16:32] in the unpredictability of working with living [00:16:34] beings. [00:16:38] You never know what they're thinking, how they will react or what [00:16:42] they will do next. Every day you learn something [00:16:46] new from them, that's what's great. It's never [00:16:49] boring here. [00:16:53] Her job is to watch the flock until it grazes. [00:16:57] Stop. [00:17:01] Pauline is responsible for the well-being of the animals, ensuring they have enough [00:17:05] food and are healthy. In addition, she makes sure that as few [00:17:09] sheep as possible stray or die, and that they are not carried off by bears. [00:17:27] Of course, there is pressure. We make sure that the animals [00:17:31] stay together so that as many of them as possible safely reach [00:17:34] the valley at the end of the summer season. [00:17:48] Once the sheep are safely settled for the night, Pauline returns to [00:17:52] her mountain cabin. From the end of May to the end of October, it is [00:17:55] her home at 1.5 meters above [00:17:58] sea level. [00:18:08] Here she lives with her boyfriend and fellow shepherd [00:18:11] Antoni Konjat and their four sheepdogs. [00:18:14] In the evening, Pauline and Antoni mostly talk about work and [00:18:18] sheep. [00:18:21] The pastoral work is still relatively [00:18:23] new to them. [00:18:26] In 2022, they left their previous jobs [00:18:30] and urban life for the mountains. Today, cooking [00:18:33] and enjoying good food are their favorite ways to spend their free time. [00:18:38] Here you truly live in harmony with nature, at your own pace. Although you don't [00:18:42] sleep much, you feel more rested because life here is not [00:18:45] as stressful as in the city. [00:19:03] The next day begins at 7:30. Pauline and [00:19:06] Antoni will be outside all day, so they prepare everything [00:19:10] they might need. Sometimes [00:19:12] they go together, sometimes separately, and sometimes they [00:19:16] take turns watching, depending on the position [00:19:19] of the pasture. The path they choose depends on the weather [00:19:22] conditions. In rain, thunder, and fog, [00:19:26] they are always on the [00:19:27] move. [00:19:33] Hello girls. Are you [00:19:35] still sleepy? You look beautiful this [00:19:37] morning. It's an ancient [00:19:41] occupation. [00:19:44] For thousands of years, livestock has been taken to mountain [00:19:47] pastures. [00:19:51] This form of livestock farming is considered particularly [00:19:54] sustainable. The seasonal movement of livestock [00:19:57] is even on UNESCO's list of intangible [00:20:00] cultural heritage. To do this job, Pauline and Antoni [00:20:04] completed a nine-month course for shepherds. I think the sheep [00:20:08] can teach us a lot, for example, I used to be very [00:20:11] stressed and it was difficult for me to [00:20:14] relax. [00:20:17] But now I've changed and I follow the rhythm [00:20:19] of the path. [00:20:24] However, you have to be physically fit and not be afraid of hard [00:20:28] work. This is still very physically [00:20:31] demanding. [00:20:38] It was also a big change for their dog Nala, who went from [00:20:42] a pet to a sheepdog. [00:20:44] pas. [00:20:47] Our dogs are now actually our colleagues and have an important [00:20:50] role in what we do. Thanks to [00:20:53] them, we can do [00:20:57] the job. One day Pauline would like to settle in the valley with Antoni and have [00:21:01] their own flock, but for now she simply enjoys her new life in the [00:21:05] mountains. [00:21:10] In our series about the average German, we showed you different [00:21:13] stories. With Michael Müller, we already went shopping for [00:21:16] lunch and to work. Today we are talking about one of the most [00:21:20] favorite German [00:21:21] hobbies. [00:21:29] Today, Michael Müller, the ordinary German, works in [00:21:32] the garden. He has his Schrebergarten, [00:21:35] a garden he shares with several other Germans who love [00:21:37] gardening. But where do these small gardens come from? What [00:21:41] do they mean to Germans and what rules apply to these [00:21:44] plots? We decided to [00:21:47] find out. Gardening. The most popular hobby in [00:21:51] Germany. In fact, more than a quarter of Germans regularly plant, water, rake, and work [00:21:55] in their [00:21:55] garden. [00:22:00] But if you're a German living in a big city, how do you satisfy [00:22:03] the need to grow plants? That's where the Schreber [00:22:07] Garten comes in. [00:22:12] The Schrebergarten originated in the 19th century, during the time of industrialization, [00:22:16] the reduction of green spaces in cities and the increasing number of smokers. [00:22:20] The working class was then advised to grow their own fruits and vegetables outside of cities [00:22:24] on land that was not suitable for anything else. That's why the plots [00:22:27] are so often located next to railway tracks and [00:22:30] highways. [00:22:32] Today it is more of a hobby, even a passion. A escape from the city hustle [00:22:36] and bustle, a place where Germans can cultivate their small green [00:22:38] oases. [00:22:43] As a relatively new member of the garden colony, Michael gets to know his [00:22:46] neighbors. [00:22:50] There are almost a million Schrebergartens in Germany. However, abundance [00:22:54] does not mean availability. Waiting lists are extremely [00:22:57] long. In Berlin, it was estimated in 2022 that there were [00:23:00] 15,000 people on the waiting list and that it could take [00:23:04] up to 12 [00:23:05] years to get a plot. [00:23:10] That's why I'm filling out the application to get my little paradise before I turn [00:23:13] 50 years old. I wanted to say [00:23:17] 40. Don't try to guess how old [00:23:20] I am. Calling the Schrebergarten small would be [00:23:24] completely wrong. The average size of a plot in Germany [00:23:27] is 370 square meters, and the colony itself is even [00:23:30] larger. [00:23:37] Although I have followed Michael God bless him, in many situations, [00:23:40] I have never seen him working in the garden, but since [00:23:43] half of German garden owners spend time in them at least a few [00:23:47] times a week, I assume that was the case. [00:23:58] Michael grows these juicy cucumbers out of love, rather [00:24:02] than because the German government obliges him to. [00:24:04] More or less. [00:24:10] According to the Federal Garden Allotment Act, at least a third of the plot [00:24:14] must be used for growing food, i.e., fruits and vegetables for [00:24:17] personal consumption. This allows cultivation of state land in exchange for [00:24:21] low rent. [00:24:32] And since we are in Germany, there are other rules for leasing these plots, which [00:24:36] neighbor Klaus gladly shares with Michael. [00:24:40] Hedges must be between 1.2 and 1.5 [00:24:43] meters high to maintain visibility in accordance with the public interest [00:24:47] of the community. [00:24:51] Rest times must also be strictly observed, for example [00:24:54] after 7 PM in the afternoon and all day on Sundays and [00:24:58] public holidays. [00:25:00] Garden buildings, usually sheds, can be a maximum of 24 [00:25:04] square meters, like [00:25:05] Klaus's. [00:25:10] After Klaus's warning, Michael takes revenge by eating one of Klaus's [00:25:14] mushrooms. [00:25:24] A little later he seems to feel a bit [00:25:26] strange. [00:25:32] Oh my God, wake [00:25:35] up Michael, wake [00:25:38] up Michael, you can't sleep [00:25:42] forever. [00:25:51] The garden house is forbidden to be used as a permanent [00:25:54] residence. [00:26:05] And what do you think about German gardens? Did anything surprise you? [00:26:09] Honestly, I would like to have