China: CCTV-13 (Audio Only) — 新闻调查

20261010 18:15 UTC · 00:45:59 · 251 transcript segments · GDELT Visual Explorer · plain-text transcript · Event Map

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Transcript

Google Cloud Speech-to-Text API (Chirp) + Gemini 2.5 Flash Non-Thinking. Treat it as a searchable index of what was broadcast, not a quotation record.

00:00:08This is China Central Television. News
00:00:11Channel .
00:00:15History in the making, news behind the
00:00:18news
00:00:20.
00:00:23News Investigation
00:00:24.
00:04:30You should never think that I can succeed with one sitting , you can't rush it
00:04:33. I think the highest level in this industry is to say what
00:04:36?
00:04:38And there's no turning back. Also, you must become a saint,
00:04:42the victor is king, it's the one who remains, not the one who
00:04:45wins.
00:04:48After 9999 kinds of tests are completed, there is no way to measure it
00:04:52.
00:04:56In the animation industry ecosystem, such
00:05:00theatrical films are compared to towering trees. They require
00:05:04large investments, long cycles, and high risks. Once successful, the
00:05:07returns are huge
00:05:08.
00:05:4424 enterprises, including Kekaodonghua and other three enterprises, are among the top
00:05:4730 nationally growing cultural enterprises. Wu Honglian
00:05:51said that making original Chinese feature-length animated films is the ultimate
00:05:55dream of many practitioners . Generations of creators
00:05:59have explored with passion and effort
00:06:01.
00:06:04Wu Konglian was a graduate of the first class of the animation program
00:06:08at Sichuan Fine Arts Institute. In the 1990s.
00:07:14In 1995, American Pixar released the world's first
00:07:18full CG 3D animated film, Toy Story,
00:07:22marking a technological leap
00:07:24in the animation industry.
00:07:42Second, at that time, the software was still relatively valuable and expensive
00:07:46, and the cost of learning it was also very high
00:07:49.
00:07:51In 2000, Wu Honglian graduated from the animation class
00:07:55of Sichuan Fine Arts Institute. He did not choose to do OEM outsourcing, but
00:07:59joined the newly established Digital Domain company. For him,
00:08:02participating in the production of original Chinese animated films was
00:08:06extremely appealing . There's a very interesting
00:08:10detail here. Someone came to our company.
00:08:13At that time, many of our colleagues said, "What are we doing? We want to make movies.
00:08:16We want to make Chinese animated movies." The
00:08:20founders of Digital Domain were Leung Ting-pong and Leung Ting-hung,
00:08:24brothers from Hong Kong . Leung Ting-hung worked in the American
00:08:28animation industry for many years . Traditional animation production is inseparable
00:08:31from manual drawing, and production efficiency is not high. But with
00:08:35the application of CG, which is computer graphics technology, in the field of animation,
00:08:39it can be done with computer software.
00:09:13Because this is a comprehensive and complex talent that
00:09:16needs to work together . When the first batch of us went there,
00:09:20there were people from Sichuan Academy of Fine Arts, and
00:09:24also from Xi'an Academy of Fine Arts, Central Academy of Fine Arts, Central Academy of Fine Arts
00:09:28, who taught animation . And Capital Normal University
00:09:31, there were many people, it was really new at that time
00:09:35. At that time, we didn't even understand
00:09:38the help files of 3D software very well
00:09:42. Right? At that time, art students generally didn't have very good English
00:09:46. After that, we were still learning slowly
00:09:50.
00:09:54Just a year before Digital Domain was founded , the American science fiction film
00:09:58Star Wars: Episode I, which made extensive use of CG technology,
00:10:02became the global box office champion in 1999.
00:10:06In fact, the Star Wars sci-fi IP
00:10:10had already started a long line of
00:10:13comics, toys, novels, and other derivatives back in the
00:10:171970s. The success of the film once again triggered
00:10:20large-scale development of related
00:10:21derivative products.
00:11:25We turned on the computer, zoomed in, it was still a bit blurry
00:11:29. So, for such a detailed requirement, does it have
00:11:33practical significance? Yes, because there were more than 470 people involved in the production
00:11:36at that time. There were more than ten departments. If everyone did not
00:11:40adopt a standardized production method, then many
00:11:44problems would arise without anyone knowing how. Our work habits
00:11:48were synchronized with Hollywood . Every night, we submitted
00:11:51the progress of the day's work. After submitting
00:11:55it in the morning, there would be a meeting in the morning where all department
00:11:59heads and overseas directors would sit together in the screening
00:12:03room to review the work results of each department from the previous
00:12:07day. After that, they would give feedback
00:12:10to us. Then everyone would start working, and some people would work until
00:12:14the evening, some would leave after work in the afternoon, and some would have to work
00:12:18overtime until evening to complete these modifications. Then they would submit
00:12:21it again, and so on. The work intensity was very high.
00:12:26That year, Digital Domain established 500 professional graphics
00:12:29workstations, employed more than 400 3D animators, and invested
00:12:33130 million yuan over 15 years. They produced
00:12:36176 character models, 461 scene models,
00:12:40242 prop models, 106 scenes,
00:12:441602 shots, and the total number
00:12:47of production files exceeded 110,000
00:12:51.
00:12:57In August 2006, Mobius was officially released in China.
00:13:232006 was also the year
00:13:55of their students, or people they had guided, went to universities
00:13:59. So, at that time, many 3D animations were actually
00:14:03related to them. At that time, our academy had a skeleton
00:14:07teacher named Xu Li, who came from Digital Domain
00:14:09.
00:14:12In 2004, several opinions on the development of China's
00:14:16film and animation industry were issued . This document opened
00:14:20the prelude to the industrialization of domestic animation. In the following decade,
00:14:23the central and local governments,
00:17:07"One Hundred Thousand Bad Jokes" was a grassroots original comic series. Although the
00:17:11art style was rough and simple, its nonsensical吐槽 and meme-generating
00:17:15ability were unique, fitting the spiritual and emotional
00:17:19needs of young netizens. Therefore, it accumulated over a billion
00:17:22clicks . Have you
00:17:26seen this comic? Yes, do you like it? Yes, and his
00:17:29humor has wisdom behind it. He's not just being crude
00:17:32for laughs
00:17:34.
00:17:47In other words, "One Hundred Thousand Bad Jokes" is a successful IP that has been verified by the market. The online platform invited Li Shujie and Lu Hengyu to create a secondary
00:17:50work, turning the comic into an animated series with richer
00:18:10? Abroad, whether it's Marvel or Japan, there are many
00:18:13manga adaptations into animation and film . This model is very
00:18:17mature, but why not in China ?
00:18:20。
00:18:28In 2012, Li Chujie and his team produced an animated series that went
00:18:32viral across the internet . After that, they produced
00:18:35two more seasons of "100,000 Cold Jokes".
00:19:07More than 1 million of these came from crowdfunding, but the box office
00:19:11revenue was 119 million yuan. Almost at the same
00:19:15time, the animated short film "Hit a Big Watermelon"
00:19:18by Jiaozi Productions became an instant hit online. At that time,
00:19:22animation teams in Chengdu were generally small and had limited
00:19:26funding. They would do animation outsourcing, commercial advertisements, and even
00:19:29produce games, while learning and honing their skills. More
00:19:33importantly, they were driven by their inner passion for animation.
00:20:37First, make a living.
00:20:50He is not an exception, nor an isolated case. He is one of a group
00:20:53of dedicated animation creators in the民间
00:20:56. They are still driven by their inner passion from childhood
00:21:00.
00:21:03At some point, when capital comes in and good policies
00:21:06support it
00:21:07,
00:21:13our opportunity will come. We need to wait for opportunities, first create opportunities, then wait for opportunities
00:21:16.
00:21:50Finally, run through the last kilometer to win the championship. It must
00:21:53be a different form of expression of IT, which ultimately
00:21:57constitutes its entire industrial chain
00:22:00.
00:22:04Secretary-General of Chengdu Digital Culture Creative Industry Association. He talked about the long-term development of IP in the digital cultural
00:22:08and creative industry
00:22:09.
00:22:13The first step is a good story. Next are comics, animation, movies,
00:22:17games, theme parks, and derivative products.
00:22:50One IP universe after another, but I think
00:22:53the most charming aspect of these six major digital creative tracks is that you don't necessarily
00:22:57have to run all of them. As long as you do one track well and specialize
00:23:01in it, it can still become an excellent IP, and even support a team
00:23:05. In 2016, Lu Heng and Li
00:23:08Shujie's team once again adapted the popular web comic "Rakshasa Street"
00:23:12into an animated series . After its release, it quickly
00:23:16topped the platform's domestic animation chart.
00:23:20In 2017, the two co-directed the animated film "One Hundred Thousand
00:23:24Bad Jokes 2", which still grossed over 100 million
00:23:27yuan. Hello everyone, I'm Su Moting
00:23:31. We are a new fan , everyone is not. In 2019,
00:23:35the team launched its first original animated series "Daily
00:23:44Child" was released, with a cumulative box office of 5.035 billion yuan
00:23:48. Step by step.
00:26:02With him as the representative, and with this leading enterprise, the chain enterprise as the representative,
00:26:06we have gradually attracted a large number of animation-related
00:26:10enterprises to settle in our park. We have carried out corresponding industrial chain investment
00:26:13.
00:26:16That is, how can we forge a new path for the development
00:26:20of this industrial
00:26:21park?
00:26:24From the perspective of our industrial capacity, we consider
00:26:28how to organically integrate it . At present, we are concentrating
00:26:32resources on the upstream, that is, from the planning stage to our
00:26:35production stage, to the special effects stage, to dubbing and mixing. This line is very
00:26:39strong. For downstream distribution and the production of derivative products,
00:26:43we are still a bit weaker. We hope to support the entire industry
00:26:47and the commercial cycle, support the entire industrial chain to be connected. This is our pursuit
00:26:51and goal. In recent years, Chengdu has promoted the high-quality
00:26:54development of the digital creative industry, and at the 14th Plenary Session
00:26:58of the Municipal Party Committee held in December 2025, it for the first time raised
00:27:02the acceleration of the construction of a national important cultural creative center and a digital
00:27:06creative industry cluster to the height of the city's development positioning and
00:27:10overall planning. In 2025, we introduced a package of policies
00:27:14covering film and television, games, e-sports, science
00:27:17and technology innovation, and incubation of enterprises . In 2026, we
00:27:21launched special financial policies for the digital cultural and creative industry, with 10 key
00:27:25measures, to build a policy system that covers the entire
00:27:29life cycle of the industry . Our considerations are mainly as follows:
00:27:33First, to highlight the systematic promotion of industrial ecosystem construction.
00:28:02Combined with a diversified investment mechanism, we have established multiple specialized
00:28:06funds in sub-fields, and launched financial products such as "Wenchuangtong"
00:28:09to alleviate enterprise financing difficulties. In 2025,
00:28:13the total scale of the city's digital creative core industry reached
00:28:17413.97 billion yuan,
00:28:20an increase of 8.3% year-on-year. The industry scale
00:28:23ranks first in the country . Under the policy
00:28:27incentives, Chengdu's local animation industry has flourished and diversified
00:28:30.
00:28:33Different types of products and production entities coexist, forming
00:28:36a multi-layered industrial ecosystem. At the same time, with
00:28:40the settlement of leading domestic visual effects companies in Chengdu, Chengdu
00:28:44has a more solid foundation in high-difficulty 3D special effects, realistic
00:28:48rendering technology, big movies, and rendering capabilities
00:28:51. This team has actually always
00:28:55relied on projects to constantly explore and grow
00:28:59.
00:29:16But now, the visual effects market for domestic heavy industry films
00:29:19is basically undertaken by domestic teams , with overseas teams only
00:29:23participating in a small amount of subcontracted shots and capacity supplements
00:29:26. Korean visual effects companies
00:29:30are very cost-effective. They,
00:30:02the character of the project.
00:33:45In over three years, over 180 episodes have been updated, and
00:33:48a 90-minute online theatrical version has been launched. The development
00:33:52of IP is much longer than a single game or a single
00:33:56animation. Because a brand is an idea
00:34:00to people. It's a thought that echoes, it's not
00:34:04a product that I might forget after playing today. But if you can implant this
00:34:07brand into people's hearts, then it will last a long time, just like
00:34:11now .
00:35:54This is where the Science Fiction World magazine editorial department is located. It is also
00:35:58a spiritual check-in place for science fiction enthusiasts
00:36:01. This magazine, founded in 1979, which serialized "The Three-Body Problem,"
00:36:05has a unique appeal . The magazine's editors
00:36:09take turns receiving science fiction fans from all over the
00:36:13country.
00:37:27It can become a peripheral product that is reflected in my life
00:37:31, whether it's the pattern on my clothes or the pattern on my stationery, or
00:37:35some of my small dolls and ornaments. So,
00:37:39this means I've incorporated science fiction into my life. Yang Guoliang
00:37:43said that science fiction literature was born with the wave of the Industrial
00:37:46Revolution. Its audience needs modern urban life
00:37:50experiences and an understanding of technology. The public's
00:37:54interest in science is essentially rooted in technology.
00:40:57AIAI can independently complete content expression
00:41:06In 2026,
00:41:07the city grew.
00:41:11The OPC community small team provides complete support. Developers can complete company registration, accounting, and space rental here.
00:41:28And today's main topic is that we are targeting
00:41:32the funding problem of our slow C or OPC,
00:41:36which may be different from other industries .
00:43:03While actively embracing new technologies and exploring new organizational forms
00:43:07, the next success is just around the corner
00:45:35Hello, audience friends, this is CCTV Channel 3.
00:45:40Welcome to this news live broadcast. On the 10th, the State
00:45:44Council Information Office held a series of 155 themed news conferences
00:45:47. The relevant负责人 of the Ministry of Human Resources and Social Security introduced
00:45:51the relevant situation of promoting employment and high-quality development of social
00:45:55security. The relevant负责人 introduced that from January to September this year, China's
00:45:59employment situation.
Data courtesy of The GDELT Project (gdeltproject.org), from the Internet Archive TV News Archive. Film strip and transcript are GDELT's, rehosted here under their terms of use, which permit it with this citation.