Croatia: N1 Croatia

20260920 17:00 UTC · 00:30:59 · 324 transcript segments · GDELT Visual Explorer · plain-text transcript · Event Map

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Transcript

Google Cloud Speech-to-Text API (Chirp) + Gemini 2.5 Flash Non-Thinking. Treat it as a searchable index of what was broadcast, not a quotation record.

00:06:50N1 television.
00:07:29The deep hum of a warship moving through the Red Sea,
00:07:33steered by the Sudanese
00:07:35Navy.
00:07:38As the war ravages the country, fighting on the ground centers
00:07:41around Khartoum and the political
00:07:43capital,
00:07:47resource of vital importance, is often
00:07:50overlooked by the world, but not by
00:07:53nations fighting wars on Red Sea shores or state actors
00:07:57like Russia seeking a presence on this naval
00:07:59base. We're on the Red
00:08:03their Chinese made warships that
00:08:06they use to intercept smuggling in their waters, and it feels
00:08:10surreal to be with them. The body of water that connects the Horn of Africa and
00:08:14Sudan with the Middle East.
00:08:18We're the first journalists that they bring on
00:08:21reenactment of one of their key operations.
00:08:25The interception of smuggling vessels, trafficking
00:08:28arms, drugs, and people into Africa via
00:08:32Sudan and capturing smugglers of East African and
00:08:37them from Iran-backed Houthi militias.
00:08:41Most of the navies, they are engaged in securing
00:08:44so they are taking big advantage and try to operate in
00:08:48the coastal area of Sudan. Exactly. And what happens when you
00:08:52engage with Houthis in Sudanese
00:08:56the time they are not struggling because they know it is, it's
00:08:59over and they surrender most of the time
00:09:02because you cannot, uh, struggle, you know, against your
00:09:06our navy or coast guard because are using very tough scenarios and very
00:09:12the, those whom we capture them, they surrender
00:09:14immediately.
00:09:23So AI agents are AI computer
00:09:26programs, uh, that can think very broadly, can
00:09:30reason, can come up with novel solutions to problems,
00:09:34and most importantly, can do things in the real world. So they can
00:09:37communicate, they can send emails, they can sometimes pay
00:09:41for things, they can operate websites, they can do a very wide
00:09:44range of things. So when they're given a problem to do, uh, they
00:09:48can think through how to do it, come up with novel ways of doing
00:09:51it. And worse, we're seeing swarms of
00:09:54agents being applied to a certain task as well, which
00:09:58makes them much less predictable. So you can create
00:10:01potentially thousands of these programs trying to achieve a certain goal, trying to
00:10:05find a particular solution, um, and it's hard to predict what
00:10:08they're going to do. Um, and the the core intelligence
00:10:12behind them is getting better and better, which is where this, where this concern is coming from.
00:10:16That's, that's the risk that that people are talking about. Yes, the
00:10:20technology is intrinsically unreliable. It
00:10:23occasionally invents things. It does things wrong, it's
00:10:26inconsistent. So when, when you give it enormous
00:10:29capabilities and it comes up with novel solutions, there's risk.
00:10:33And that that risk is what everybody's focused on, not not necessarily what's available
00:10:37now, but what where it might be in a few years time if it
00:10:41continues to be more intelligent and continues to be more capable. That's
00:10:44that's certainly what they're thinking about, but they're also talking about the unforeseen
00:10:48risk. We don't know where this technology will be in a
00:10:51few years time. We also don't know what
00:10:55intelligence looks like. The human race has been, uh, human
00:10:58race's experience of intelligence is other humans, that's it. We've we've never
00:11:02seen systems that are massively more intelligent than us. Um, we don't
00:11:06know what effect that will have on the world, what, what, what things they will come up
00:11:09with. So part of the concern is the, is the unforeseen risk, of the
00:11:13unknown. You know, it's not that that we've got some calculation that shows that this
00:11:17is likely or what the exact percentage is. We just don't know. So people are
00:11:20expressing their gut feeling that there is some
00:11:23risk there and it's real, should be taken seriously. I think regulation is
00:11:27extremely hard. Um, I think the big labs are working on safety, they
00:11:31care about safety, but it's fundamentally a technology
00:11:33problem. To make these systems safe requires
00:11:37requires layers of new technology integrated with these, with these
00:11:40agents. Um, the raw technology that's advancing
00:11:43AI is unreliable. If if that's the thing that's doing the reasoning, if
00:11:47that's the thing that's fully in control, then that's, that's where a lot of the risk comes
00:11:51from. So, so safety largely
00:11:54involves technology solutions. And that's, that's clearly not something that
00:11:57government can supply. Yeah, think a kill switch is kind
00:12:01of, it's an emergency brake. It's definitely not the the total solution to the
00:12:05problem. Um, if you think about a production line, there might be a big red button that
00:12:09that shuts down the production line. But the production line is not safe because of that big red
00:12:13button. It's safe because of all sorts of rules and all sorts of care that's gone into the
00:12:17building of that production line. Um, that's the
00:12:20same with AI. Being able to shut it down is is a sensible
00:12:23preparation. Um, but
00:12:27it's definitely not a substitute for for a sort of full safety
00:12:30policy. So there is a global race to develop
00:12:34superintelligence, um, and that will
00:12:38bring all sorts of benefits as well. There is risk, but it will also potentially bring
00:12:41all sorts of benefits to humanity, solving problems, advancing
00:12:45science, solving medicine. Um, so it's right to
00:12:49to want to advance AI, and any regulation that
00:12:52slows down AI that's only limited to one part of the
00:12:56world, the other parts of the world advancing ahead. So it's a
00:12:59legitimate problem, and the only way past
00:13:03that is international collaboration. So the US and China need to
00:13:06agree what, what precautions need to be taken and it needs to be
00:13:10applied globally. It can't really work if only one country is doing
00:13:13it. Well, let's see. Um,
00:13:16I, the AI systems of today are not a threat to humanity. The
00:13:20concern is about what will happen, particularly
00:13:23with advancing us in AI, and particularly with AI advancing
00:13:27itself. So this is also one of the concerns is that AI is now
00:13:30getting good enough that it can self-improve. Um, so the
00:13:34concern is if, if, if that happens and that starts to accelerate, we may
00:13:38see a very big acceleration in artificial intelligence capability quite
00:13:41quickly. So it, it's right that we should be worrying about it now, and
00:13:45it's right, right that we should be working very hard to find solutions right
00:13:48now. But the the solutions that are here right now,
00:13:52the AI systems that are here right now are not a huge threat. I don't, I don't
00:13:55think it's to slow, slow things
00:13:59down. But I think there does need to be very substantial investment in
00:14:02AI safety in parallel. And by the
00:14:05way, the labs have huge incentive to solve these
00:14:08technology problems. The the same problems that make AI
00:14:12unreliable and, and, and raise these safety concerns are
00:14:16also things that are preventing AI from being adopted. If you're a business
00:14:19trying to use AI, the fact it's a bit unreliable and a bit
00:14:23um, a bit imperfect is
00:14:25actually preventing AI being used. Uh, so there's huge commercial incentives
00:14:29for for everybody, for these big labs especially to solve these problems, not just from a
00:14:33sort of humanity safety point of view, but also in terms of their customers
00:14:51More than 3 billion people regularly play digital games,
00:14:55including me. Whether you're into strategy or action or
00:14:59realistic simulations, gamers are spoiled for choice.
00:15:02Usually the aim is to get a new high score, of course, but
00:15:05increasingly, education, political issues, and community
00:15:09empowerment have become a part of gaming too. But can
00:15:13you actually learn something while
00:15:15gaming?
00:15:20The Italian Renaissance, Vikings sailing the high seas,
00:15:24samurai in medieval Japan. History games let us
00:15:27relive the past like it's an adventure. They are a
00:15:30mix of impressive love for detail and artistic
00:15:34freedom, like the Assassin's Creed series, which sold over
00:15:37230 million copies. But what happens when history
00:15:41turns into a game? Does that change our view of the
00:15:44past? This is our chance to break out of Normandy. The Battle of
00:15:48Normandy in Call of Duty won't be easy. It feels
00:15:51authentic, but is it, and does it even have
00:15:55to be? So on the one hand, uh, I
00:15:58don't think that games about history need to be accurate. First of
00:16:02all, you play them for having fun. But on the other hand, the producers of digital
00:16:06games, they advertise it a lot that they are so correct, that they
00:16:10are so authentic. And, and they do this by using something we
00:16:14call like photorealistic, uh, accuracy.
00:16:18In games like Assassin's Creed, players can explore ancient Egypt
00:16:21or Paris during the French Revolution. They can walk through
00:16:25virtual cities that almost seem real. In Call of Duty and
00:16:29Battlefield, players use detailed weapons and fight in
00:16:32locations where famous battles took place. That realism makes the
00:16:35games feel true even when the story isn't.
00:16:38If you play a game about
00:16:42the, let's say, the First World War, your authentic experience would
00:16:46be like sitting in a trench for several weeks,
00:16:49your foot is rotting away, and then you put your head out of the trench, you get shot
00:16:53in the head, and the game is over. So that, that wouldn't be fun.
00:16:57Balancing entertainment and historical accuracy is a
00:17:00challenge. Games set in World War I often focus on
00:17:03combat, but the complex and painful reality of those times
00:17:07away from the battlefields often gets
00:17:10neglected.
00:17:13It's hard to think about how you could
00:17:16play the Holocaust because normally playing, we
00:17:20see playing something for, for doing it for fun. But
00:17:24this led to the problem that the developers didn't mention the
00:17:27Holocaust at all. Some independent
00:17:30game studios have proven that even the bleakest chapters of history can
00:17:34become part of a game. And through the Darkest of Times,
00:18:04like other media formats, digital games have become
00:18:16of how we remember. I'm a cultural historian, and most of the things I know about US history, I know from a TV series, The Simpsons. We know that popular media
00:18:20help learning and, and, and, and can foster learning.
00:18:24And what digital games, what digital games can do, they can
00:18:27be a door opener. No matter how accurate these games
00:18:31are, they will always leave a mark. After all, it feels like
00:18:34we're right in the middle of history, and that also
00:18:38has an impact on our brains. The experiences we have while gaming and the
00:18:42information we process tend to stick with us for longer.
00:18:45A neuroscientist explains what exactly happens in
00:18:49our brains. What we know so far about the
00:18:53gaming, that it improves the cognitive
00:18:56battery. So it's actually improved the working
00:19:00in memory of people, improved their
00:19:03performance in a different kind of cognitive
00:19:06task.
00:19:09the brain activity or the brain
00:19:13imaging is that there is better
00:19:16functional connectivity between the frontal area and the
00:19:19parietal area on the brain. If our brains
00:19:22switch up gear while we're gaming, why not use that brain
00:19:26activity for something good, like changing the world for the
00:19:30better? Some games do so by taking on current issues and showing
00:19:35difference.
00:19:37Battling natural disasters and cutting emissions to help save a
00:19:41planet under pressure. Climate games help raise
00:19:44awareness about the consequences of climate change. The
00:19:48crisis has become a major theme in the gaming
00:19:50industry.
00:19:53There are already several hundred titles addressing climate
00:19:56change, from quizzes to complex strategy
00:20:01them is Imagine Earth, a survival game where players build a
00:20:04sustainable civilization while managing and
00:20:37tools for learning, they help players understand complex
00:20:40systems, strengthen their sense of responsibility, and even inspire
00:20:44action. One in eight gamers takes real-world action
00:20:48based on what they have learned in games.
00:20:52But how accurate is the science behind these games
00:20:55really? We all created this in a
00:20:59way that it feels like this makes sense. It is not so much
00:21:03about data or precise
00:21:06calculations, it's more about the
00:21:08experience. Other games address young people's
00:21:12so-called eco-anxiety. In
00:21:15Canada, for example, 80% of 16 to
00:21:1825-year-olds say that anxiety about climate change
00:21:22affects their mental health.
00:21:25This inspired psychology professor Stefania Maji to develop an
00:21:29adventure game that helps players become more
00:21:31eco-conscious. It also helps them to better cope with their
00:21:35emotions.
00:21:40We hope that the people who are playing this game will
00:21:44also go through this journey, this hero's journey,
00:21:47and, and in the process, feeling more
00:21:50equipped and with greater quality and
00:21:53motivated to do something as part of the
00:21:56climate crisis. Games really can have an
00:21:59impact, like raising our awareness about the environment.
00:22:03Some games focus on other areas, like building cultural
00:22:06bridges. A Syrian German designer has developed a game that
00:22:10lets players experience a virtual pilgrimage in order to better
00:22:14understand what religious beliefs mean to people.
00:22:17I was longing to go to
00:22:20Mecca, but I didn't have the means. And I thought maybe other people
00:22:23as well. So I wanted to create like a virtual
00:22:29a true-to-scale environment. And you can visit this
00:22:32place from the comfort of your home. In this game,
00:22:35players embark on a virtual pilgrimage. By
00:22:38completing quests, they can explore the Islamic world and learn more
00:22:42about its history and culture. Me
00:22:45myself, being grown up with like gaming consoles and video
00:22:49games, I thought Muslims were depicted in a, in a
00:22:52negative or very superficial way. So I wanted to
00:22:56create something where Muslims can identify with themselves
00:23:00in the game, also in a positive manner. Bilal Shabib
00:23:03continues to refine his game to make the experience even more
00:23:07immersive. You also encounter other characters and interact
00:23:11with them. So you can change your appearance in a way that you really
00:23:14identify yourself with this character, because you want to be part of this
00:23:18game, you can, you want to be part of this, sorry. This is his way
00:23:22of helping to break down prejudice against
00:23:24Muslims.
00:23:29I strongly believe that this prejudice and this
00:23:32animosity comes from the lack of knowledge, from ignorance.
00:23:36Maybe we can bridge this gap by giving them like accessible,
00:23:40playful way to learn something about the religion. These games are
00:23:43important. UN experts have warned that globally
00:23:46Islamophobia has reached alarming levels. The far right has
00:25:50Most games have moderators and community guidelines, but not
00:25:53everything gets flagged or removed. One
00:25:56common tactic is to modify in-game elements like character
00:25:59skins, environments, and even story lines to
00:26:32Through platforms like Steam, Twitch, and YouTube,
00:26:36extremist content and hate spread far beyond gaming
00:26:39communities.
00:26:45On Steam, researchers found nearly 2 million instances of
00:26:49extremist or hateful content. So there is a
00:26:52dark side to games definitely. But still, many
00:26:55games have proven that they can motivate us to think about issues and to make
00:26:59a change. Having fun whilst learning, that doesn't.
00:27:25faster, better, and more precise.
00:27:28For success in sports, the same rules apply as in
00:27:31news. News from sports has always
00:27:34inspired me. From the center of events, I bring you the
00:27:37latest sports news.
00:27:40I am Antonijo Baković, watch me every day in the sports review only on
00:27:44N1
00:27:44Television.
00:27:53Savings for Monday, Tuesday, await you at Plodine. Plodine firm
00:27:56yogurt, large package for 1 euro 49, hot
00:28:00pasta, various types, kilogram
00:28:02for 4 euros 49, winter windshield washer fluid 5 L for
00:28:063.99, and with the Plodine card, another
00:28:101,500 permanently reduced products await you. Plodine
00:28:13always on sale.
00:28:15Ivan unsuccessfully fought against mold in his apartment for three
00:28:19years. He tried various remedies and spent a lot of money,
00:28:22but it was all in vain because the mold kept coming back and started to
00:28:26harm his health. As the mold spread more and
00:28:29more, he became increasingly worried, and the damage to the walls and
00:28:33furniture was growing. He was aware that it was dangerous to live in
00:28:37an apartment full of mold because constant exposure to mold can cause
00:28:40lung problems, trigger allergies and asthma.
00:28:44Then a friend told him how he permanently got rid of mold
00:28:48in his apartment. He recommended Effect Stop
00:28:51Mold, a disinfectant against mold, fungi, viruses, and
00:28:55bacteria that disinfects and provides long-lasting
00:28:58protection. To get rid of mold, spray Effect
00:29:02Stop Mold from a distance of 30 to 50
00:29:05cm. Let it work for at least 15
00:29:08minutes. Then wash the surface with a sponge and warm
00:29:12water. Spray Effect Stop Mold again and let it
00:29:16dry. Don't forget to spray under
00:29:19and throw away the sponge you used to wash the mold.
00:29:23If you follow this simple procedure, you can easily
00:29:26and effectively get rid of mold. Effect Stop does not harm
00:29:30surfaces or materials. no. It prevents
00:29:33the appearance and spread of mold and provides long-lasting
00:29:36results. Isaefect Stop Mold is a safe
00:29:39product without harmful chemicals that effectively removes mold,
00:29:43algae and fungi from all surfaces indoors and outdoors.
00:29:47Common anti-mold agents
00:29:50most often contain chlorine, which is why they smell
00:29:54so unpleasant. Ivan successfully provided his family
00:29:57with a safe and healthy environment. Do
00:30:01you also want to achieve this? Then you need Isaefect
00:30:04Stop Mold, call us or visit our website
00:30:08order Isaefect Stop Mold in XXL
00:30:11packaging at a great price. Don't miss the opportunity.
00:30:35"no endless scrolling, no mindless violence,
00:30:39no porn. In late 2025, Australia
00:30:42introduced the world's first age limit for social media. If you're
00:30:46under 16, the likes of Instagram, YouTube and TikTok
00:30:49are off limits, but more than 80% of teenagers still
00:30:53use them, thanks also to the platforms making it child's play to
00:30:57circumvent the band."
Data courtesy of The GDELT Project (gdeltproject.org), from the Internet Archive TV News Archive. Film strip and transcript are GDELT's, rehosted here under their terms of use, which permit it with this citation.