Google Cloud Speech-to-Text API (Chirp) + Gemini 2.5 Flash Non-Thinking. Treat it as a searchable index of what was broadcast, not a quotation record.
00:00:22Hello, hello, it's time to untangle ourselves with tangled,
00:00:25the telesurky space invites you to navigate more consciously through the world of social
00:00:29networks. Mysteries, dangers and applications on different digital
00:00:33platforms. Join us to understand alternatives in this virtual
00:00:36universe so that together we avoid getting lost in
00:00:39it.
00:00:41to algorithms designed to Let's be honest, who among us hasn't fallen into the temptation of a good
00:00:45video game? Whether on the console, on the computer or
00:00:48playing a quick game on the phone while waiting for the
00:00:52bus. And it's that the colors, the rewards and
00:00:55that feeling of disconnecting after a long day catches anyone.
00:00:59But beware, because nowadays just playing is no longer
00:01:02enough. The video game stopped being
00:01:05simply that control connected to the TV at
00:01:08home. What happens when a young person turns off the
00:01:11Epic Games perfected the console? Immediately opens Twitch or Kick to
00:01:14continue live streams for 8 hours straight, or enters TikTok and
00:01:18Instagram to devour hundreds of clips with the best
00:01:22plays, tricks and gossip of their favorite
00:01:25streamers. This 24/7 presence
00:01:29on social networks keeps the
00:01:32brain on a constant wheel of stimuli where
00:01:36the most outstanding content on the game literally never ends, and it's not just our
00:01:39impression, the data
00:01:42sectors continue to pay the cost of confirms it. According to a PW Research Center study,
00:01:4485% of teenagers play video games
00:01:48and 41% do so every day. But there's a
00:01:52alarming fact: four out of 10 young people
00:01:55admit that screens and gaming are robbing them of crucial
00:01:58sleep hours. This phenomenon is normal
00:02:02in this new
00:02:03entangled episode.
00:02:08Did you know that spending endless
00:02:11the point on hours in front of screens is now officially a global health issue? It turns out that the
00:02:15World Health Organization formally included
00:02:18gaming disorder in the eleventh
00:02:21revision of its international classification of
00:02:24diseases. After being approved by the World Health Assembly in
00:02:27May 2019, it came into
00:02:30international force on January 1,
00:02:332022.
00:02:35But beware, don't be scared, this doesn't mean that playing a game with
00:02:39your friends on the weekend makes you a clinical
00:02:42patient. In fact, data from the WHO
00:02:45itself indicates that this disorder affects only a
00:02:49very small percentage of the global gaming population. Furthermore,
00:02:53specialists clarify that the condition does not depend only on the
00:02:56amount of hours you spend in front of the TV or phone,
00:03:00but on the persistent presence of three key
00:03:03warning signs, such as the inability to decide when to
00:03:07start, when to stop, or how many hours to dedicate to the
00:03:10game, a drastic change in priorities, and continuing to
00:03:13play relentlessly even when you are already suffering negative consequences
00:03:17in your daily life or mental
00:03:19health.
00:03:21As if that weren't enough, for doctors to issue a formal diagnosis,
00:03:25this behavioral pattern must
00:03:27hook you like real-life be maintained continuously for at least 12 months straight. In
00:03:31conclusion, playing to have fun, compete, and
00:03:34connect with other people is incredible, but the key is
00:03:38to make sure that the game doesn't end up playing
00:03:41you.
00:03:46And in our most searched segment, we scroll through the most viral of the
00:03:50week. Trends, scandals, memes
00:03:53or movements that set the web on fire and shook global
00:03:57searches. Curiosity, indignation. Digital
00:04:00FOMO, here we tell you everything unfiltered.
00:04:02The dispute between digital
00:04:06security, privacy and content control once again puts
00:04:09large technology platforms
00:04:12under the spotlight. Apple temporarily removed Telegram from
00:04:15its app store, a decision that reopened the
00:04:19debate about who should set the limits within digital
00:04:22ecosystems. From Cupertino, the measure
00:04:26responds to the need to guarantee security standards
00:04:29and prevent its platforms from being used for illicit
00:04:33activities. However, for Telegram, the
00:04:36challenge is to combat digital crimes without
00:04:39weakening the privacy of millions of users. Its founder
00:04:43Pavel Durov warns that extortion and fraud networks
00:04:47are constantly evolving and using increasingly
00:04:51sophisticated methods to evade automated detection
00:04:55systems, but also poses a key question:
00:04:58how far can moderation go without affecting the right to private
00:05:02communication? The episode exposes one of the great
00:05:05contradictions of the digital era. The same
00:05:08companies that promise to protect their
00:05:10but the design of the users concentrate an enormous power to decide which
00:05:14applications, content and services have
00:05:17access to the global market.
00:05:21Social networks have become an extension of the
00:05:24daily lives of millions of adolescents, but the debate about
00:05:27their effects at a key stage of human development remains
00:05:31open. Research by mental health specialists at the
00:05:35University of Milan, Bicocca, draws attention
00:05:38again to the possible impacts of early use of
00:05:41these platforms, especially between the ages of 10
00:05:44and 15, when the brain goes through an intense
00:05:48stage of transformation. The study indicates that constant exposure
00:05:53maintain attention to immediate reward systems
00:05:57can influence processes such as concentration, the search for
00:06:00social approval, and academic performance. Although its
00:06:04results are observational, they provide new elements to a
00:06:08discussion that is growing globally. Large technology companies
00:06:11defend that their platforms allow
00:06:14learning, communication, and access to new opportunities. However,
00:06:18critics warn that behind many digital
00:06:21tools there is a model based on capturing as much user
00:06:25time as possible. The challenge is not to reject
00:06:29technology, but to ask how to build more
00:06:32responsible digital environments for a generation
00:06:35whose brain is still developing.
00:06:39The universe of video games and streaming is no longer just for gamers
00:06:42locked in their dark room. Today it is
00:06:46a gigantic cultural and financial monster. We are talking about a
00:06:50multi-million dollar industry that grosses more than cinema and music
00:06:53combined. But among so many lights, consoles and
00:06:57live marathons, a question arises: are we facing healthy
00:07:00entertainment or an obsession that is reconfiguring
00:07:04our brain?
00:07:07a) just for fun,
00:07:10b) another unimportant fad,
00:07:13c) total and inevitable addiction, and
00:07:16d) it's a thin line that depends on the usage. Stay tuned to
00:07:20tangled to find out the answer.
00:07:41Report.
00:07:53On the centenary of the birth of one of the most influential men in our
00:07:57history, the brother president, the
00:08:00distinguished fighter, the guerrilla of the Sierra
00:08:03Maestra, the liberator of Cuba, the master
00:08:07and father of all of us, Fidel
00:08:10Castro, long live. The chronicle of a diplomatic
00:08:14man who sought the union of countries at key moments
00:08:18of an era. The sources make a
00:08:20difference. Our YouTube channel is a space to understand
00:08:24the world in depth, with critical thinking and
00:08:28high-level visual journalism. Be part of a
00:08:31community that seeks to look beyond. Multimedia from
00:08:34the South, our YouTube channel. Subscribe
00:08:37now. Only on
00:08:40Telesur.
00:09:14Believe it or not, the most addictive video games and
00:09:17those with the most streamers are not necessarily those with the best
00:09:21graphics or the most complex stories. The industry
00:09:25has perfected the use of persuasive design and reward
00:09:28loops, to keep both players and
00:09:32audiences hooked. Here we tell you
00:09:36which titles lead the global lists of hours
00:09:38played and live streams on
00:09:42Twitch, Kick and YouTube.
00:09:46League of Legends.
00:09:48The giant of competitive
00:09:52addiction.
00:09:54This is the undisputed king of Esports. Its ranking
00:09:58system exploits ego and
00:10:01competitiveness, which leads players to chain 40-minute
00:10:04games for hours to climb
00:10:08ranks. Streamers accumulate hundreds of thousands of
00:10:11continuous viewers, and maintain massive audiences
00:10:14analyzing plays or suffering defeats live.
00:10:18Grand Theft Auto
00:10:205, the vice of roleplay.
00:10:23Despite being on the market for more than a decade,
00:10:27the roleplay server, where players
00:10:30play a character with a virtual life in real time,
00:10:34turns GTA V into an infinite interactive
00:10:38telenovela. Creators like Ibai, AuronPlay, or the
00:10:41biggest streamers in the United States, spend 8 to 12
00:10:45hours straight playing their characters,
00:10:49making the audience hooked on weekly stories
00:10:52as if it were a live TV
00:10:55series. Valorant and Counter-Strike
00:10:592. The adrenaline of tactical shooting.
00:11:03These offer ultra-precise shooting mechanics, where
00:11:07every millisecond counts. The feeling of overcoming an opponent in
00:11:11a one-on-one duel releases immediate peaks
00:11:14of dopamine. With these games, streamers have thousands of
00:11:17channels broadcasting simultaneously. Viewers
00:11:20not only watch the games for entertainment,
00:11:24but also to copy the tactics, positions, and
00:11:27configurations of the best players in the
00:11:29world. Fortnite, the king of
00:11:33FOMO.
00:11:36battle pass model and cultural integration. They constantly
00:11:40change the island, adding content from
00:11:43Marvel, anime, singers, and
00:11:46movies. If you don't play for a week, you miss the unique
00:11:50event of the year. It was the game that boosted streaming legends like
00:11:53Ninja and Clips. Its fast and colorful rhythm makes
00:11:56it extremely attractive for younger audiences on
00:12:00TikTok and Twitch.
00:12:03Roblox and Minecraft. Creation and
00:12:05socialization. More than video games, they are
00:12:09social interaction platforms. In Roblox,
00:12:12children do not play just one game, but millions of
00:12:16mini-games created by the community. In Minecraft,
00:12:20multiplayer servers and survival modes create
00:12:23addiction due to the sense of progression and
00:12:26community. These, without a doubt, dominate
00:12:29broadcasts focused on young audiences.
00:12:33Massive servers organized by creators like
00:12:36Permadeath or Tortillanland, in their time, have broken historical
00:12:40audience records. In this
00:12:42case, the creators not only conquered consoles, but
00:12:46built the perfect ecosystem for playing and watching others
00:12:50play to be practically the same. The key
00:12:53question is, do you play for fun or to stay on the
00:13:07platforms have taken video games to another
00:13:10level. We went from playing a game of Call of Duty
00:13:14to lying in bed and watching a content creator
00:13:17play it. But did you know this has a name? It's called
00:13:20360-degree ecosystem, and today,
00:13:23behind the algorithm, your digital dictionary
00:13:25explains it: The 360-degree ecosystem
00:13:29is a digital gear where the video game is the main engine
00:13:33of a massive content wheel that literally never
00:13:36rests. The master trick of this machinery is that it has
00:13:40a perfect format for every moment of the day.
00:13:44On one hand, there are the marathon live streams on
00:13:47Twitch or YouTube, where GTA RP games
00:13:52soap operas, and the competitive tension of games like Valorant
00:13:56or LoL keeps you on the edge of your seat, suffering
00:13:59for every rank point. Meanwhile, all that madness is
00:14:03broken down into micro-content for
00:14:05TikToks, Reels, or Shorts. These 15-second
00:14:09clips with impossible plays, ridiculous
00:14:11trophies, or express tricks keep you glued to
00:14:15the game's universe without needing to touch a
00:14:18controller. This phenomenon transcends
00:14:22screens and completely takes over the school and
00:14:25social environment. The dances, inside jokes, and viral
00:14:29phrases become the language of the friend group, while
00:14:32having the best skins or a high rank becomes
00:14:36the greatest symbol of status. This is how
00:14:39we fall into the trap of total passive consumption, as
00:14:43it seems that more and more video games have stopped being a
00:14:47simple pastime to become the soundtrack and
00:14:50absolute center of daily life. But
00:14:53do we really enjoy them or do we fall into the trap of passive consumption?
00:15:19just lose honey, we'll lose food, and the most
00:15:22disturbing thing is that the solution they are creating is not
00:15:26to save them, but to replace them. The
00:15:29crisis is already here: pesticides, climate
00:15:32change, and habitat loss are emptying
00:15:35beehives across the planet. Without pollination, up to
00:15:39a third of what we eat could disappear, and
00:15:43faced with this void, technology responds with
00:15:46microdrones, pollinating robots, small
00:15:49robots designed to do the work of bees
00:15:52and keep entire crops
00:15:55alive. They are not simple drones; they operate with swarm
00:15:59intelligence, optical sensors, and precision
00:16:01systems capable of detecting flowers,
00:16:04transporting pollen, and coordinating with each other across
00:16:08enormous expanses of land. The promise is
00:16:11huge: protect agriculture and prevent a food
00:16:15crisis. But the ethical cost also
00:16:18weighs heavily. Is technology being used to save
00:16:21the planet or to justify its
00:16:24destruction? Because if the future of flowers depends
00:16:28more on silicon than on nature, perhaps
00:16:31it's something that no longer seems so much like
00:17:00The overheating of the oceans due to the extractive capitalist
00:17:04model, has unleashed the fury of the phenomenon known as
00:17:10an extreme event that severely punishes vulnerable communities,
00:17:14peasants and the working class. Will the popular
00:17:19the climate crisis? Learn more in
00:17:23realities,
00:17:26today only on
00:17:28Telesur,
00:18:27Sticking to the screen for endless marathons takes a
00:18:31brutal toll, but the cost changes depending on your
00:18:34role. While both end up with dry eyes, sore
00:18:38backs and shattered sleep due to blue light, the mental
00:18:42damage plays in bigger leagues.
00:18:45For the player, the marathon is a quick dopamine
00:18:48hit that makes real life boring, fuels
00:18:51frustration and pushes isolation. In contrast, for the
00:18:55streamer, the screen is a glass cage. Behind the millionaire
00:18:58income, the algorithm's pressure to stream 8 to 14
00:19:02hours daily has led the world's biggest
00:19:05creators to physical and mental exhaustion,
00:19:09demonstrating the real dangers of this practice: having
00:19:12to perform non-stop and live glued to the viewer counter generates
00:19:16burnout. And it's not theory, these are some cases where the
00:19:20weight of these platforms pushed streamers to their limits.
00:19:24Rubius had to stop short. Through an emotional
00:19:27video, he announced his temporary retirement, revealing it can
00:19:30break mental health. Squeezie,
00:19:33Lucas, an undisputed reference in the French
00:19:37and international scene who experienced the cost of burnout
00:19:41firsthand. The demand to combine marathon broadcasts
00:19:44with the production of mega-events led him to a state
00:19:47of severe chronic fatigue. Squeezie has
00:19:50become the visible face of overproduction burnout,
00:19:53demonstrating that taking a mandatory
00:19:57break is sometimes the only way out of extreme
00:20:00exhaustion. Pokimane.
00:20:02In September 2022,
00:20:06Imane Anys published a video on YouTube
00:20:10confessing that the pressure to maintain numbers and the need
00:20:13to broadcast every second of her life made her feel that
00:20:17she had no identity outside the screen. To avoid
00:20:20collapsing completely, she decided to drastically cut her streaming
00:20:24hours to just a couple of days a week. The definitive
00:20:28end of this stage came in early 2024
00:20:31when she announced the end of an era. She preferred not
00:20:34to renew her millionaire exclusivity contract with Twitch to
00:20:38free herself from the demands of the algorithm and finally
00:20:42prioritize her mental health. The big villain
00:20:45here is not just exhaustion,
00:20:48platforms themselves that punish rest. If a
00:20:52creator takes a couple of days or a few weeks off, they lose thousands
00:20:55of subscribers and the algorithm erases them from the
00:20:58map. This makes creators feel that stopping even
00:21:02for a single day destroys years of work, pushing them to
00:21:05stream non-stop.
00:21:06The
00:21:12time has come to answer the question of the week, but first
00:21:15let's remember it: are we facing healthy entertainment
00:21:19or an obsession that is reconfiguring our
00:21:22brain? If your answer was option d, it's a thin
00:21:25line that depends on the usage, you're right and I'll explain
00:21:29why. The giant leap in gaming
00:21:32happened not just because games now look like
00:21:35movies, but because the plan completely changed. We went
00:21:39from playing alone in our room to watching others play on
00:21:42platforms like Twitch or YouTube. Today, the hook is
00:21:46not just the game itself; it's the live chat.
00:21:50It creates an illusion of closeness so strong that you feel the streamer
00:21:54is a lifelong friend, generating enormous loyalty. If there's
00:21:57balance, this ecosystem has a brilliant side. The
00:22:01Fortnite maps or Discord servers have
00:22:05become the true public squares where young people
00:22:08gather to talk and socialize. Furthermore,
00:22:11it's proven that playing with moderation sharpens the mind,
00:22:15improves quick decision-making, and helps relieve
00:22:18daily stress. The real problem is that the
00:22:22line between having fun and getting hooked is
00:22:25extremely thin, because everything is
00:22:28designed to keep you from leaving. Random rewards,
00:22:31battle passes, and limited-time promotions play
00:22:35directly with dopamine and the anxiety of missing
00:22:38out. When this practice gets out of control, the consequences
00:22:42in real life are silently serious. Accustoming the
00:22:46brain to receive hyperactive stimuli in 15-second
00:22:50videos makes picking up a book or watching a 40-minute
00:22:53video feel unbearably boring. Moreover, watching your
00:22:57favorite creator win and succeed gives you a false
00:23:00sense of your own success, making you enjoy others'
00:23:03victories while neglecting your true goals. If you add
00:23:07sleepless nights to that, the result is a
00:23:11bomb of fatigue and anxiety.
00:23:14We are facing a very thin line that depends
00:23:17100% on the use we give it. The
00:23:21video game itself is not the enemy. The trap is in
00:23:24giving it all our time and attention, even putting our
00:23:27own lives on
00:23:28pause.
00:23:35To avoid getting caught in the 360-degree loop, where the game
00:23:39goes from being a pastime to controlling your daily life, the key is not
00:23:43to forcibly turn off the digital world, but to break
00:23:46the chain of continuous stimulation. If this interests
00:23:50you, note these key tips to disarm the
00:23:52algorithm: take control of your
00:23:55alerts. Disable notifications from
00:23:58Twitch, Kick, TikTok, and YouTube. You decide when
00:24:02to enter, don't let the algorithm choose for you. Apply
00:24:05the 20-minute break. When you turn off your
00:24:08console, don't immediately jump to your phone. Walk,
00:24:12drink water, or stretch to stop the dopamine rush.
00:24:14Clean and diversify your
00:24:18feed. If you're interested in game clips,
00:24:21follow content on sports, music, or travel to
00:24:25reset what the app shows you. Disconnect with real
00:24:29life. Replace consumption by
00:24:32habit or boredom by making plans without screens, such
00:24:36as playing sports, reading, or going out with friends.
00:24:39Accompany younger people, don't prohibit. At
00:24:43home, extreme rules only generate rebellion. The
00:24:47goal with children and adolescents is to set clear limits, talk
00:24:50without judging, and teach self-control.
00:24:54In the end, disarming this digital loop is not about declaring
00:24:57war on technology, but about regaining control of our
00:25:01attention. The rise of video games and
00:25:04streaming is not a black and white issue. It's not about
00:25:08demonizing screens or pretending that nothing is happening.
00:25:12We are facing the new great entertainment industry,
00:25:15an incredible space to connect, compete, and
00:25:19build community.
00:25:21Now, when the persuasive design of applications,
00:25:25endless streams, and algorithms trap us
00:25:29in a 360-degree ecosystem, the line
00:25:31between healthy distraction and obsession becomes ridiculously
00:25:35thin. Therefore, the key is not to prohibit or
00:25:38completely disconnect, but to learn to consume with a cool
00:25:42head. The solution is to enjoy the game and your
00:25:45favorite creators with clear limits, without giving up control of
00:25:49time, rest, and real life to a system
00:25:52designed not to let us
00:29:40The military confrontation in West Asia has reached a critical turning
00:29:43point after Tehran formally rejected Washington's ceasefire proposal
00:29:47processed through the mediation of Iraqi Prime Minister Ali Al-
00:29:50Saidi, whose nation Iraq is suffering a severe deterioration in its
00:29:54relations due to recent Anglo-American and
00:29:57Saudi bombings.