Venezuela: teleSUR

20260808 22:30 UTC · 00:30:00 · 406 transcript segments · GDELT Visual Explorer · plain-text transcript · Event Map

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Transcript

Google Cloud Speech-to-Text API (Chirp) + Gemini 2.5 Flash Non-Thinking. Treat it as a searchable index of what was broadcast, not a quotation record.

00:00:22Hello, hello, it's time to untangle ourselves with tangled,
00:00:25the telesurky space invites you to navigate more consciously through the world of social
00:00:29networks. Mysteries, dangers and applications on different digital
00:00:33platforms. Join us to understand alternatives in this virtual
00:00:36universe so that together we avoid getting lost in
00:00:39it.
00:00:41to algorithms designed to Let's be honest, who among us hasn't fallen into the temptation of a good
00:00:45video game? Whether on the console, on the computer or
00:00:48playing a quick game on the phone while waiting for the
00:00:52bus. And it's that the colors, the rewards and
00:00:55that feeling of disconnecting after a long day catches anyone.
00:00:59But beware, because nowadays just playing is no longer
00:01:02enough. The video game stopped being
00:01:05simply that control connected to the TV at
00:01:08home. What happens when a young person turns off the
00:01:11Epic Games perfected the console? Immediately opens Twitch or Kick to
00:01:14continue live streams for 8 hours straight, or enters TikTok and
00:01:18Instagram to devour hundreds of clips with the best
00:01:22plays, tricks and gossip of their favorite
00:01:25streamers. This 24/7 presence
00:01:29on social networks keeps the
00:01:32brain on a constant wheel of stimuli where
00:01:36the most outstanding content on the game literally never ends, and it's not just our
00:01:39impression, the data
00:01:42sectors continue to pay the cost of confirms it. According to a PW Research Center study,
00:01:4485% of teenagers play video games
00:01:48and 41% do so every day. But there's a
00:01:52alarming fact: four out of 10 young people
00:01:55admit that screens and gaming are robbing them of crucial
00:01:58sleep hours. This phenomenon is normal
00:02:02in this new
00:02:03entangled episode.
00:02:08Did you know that spending endless
00:02:11the point on hours in front of screens is now officially a global health issue? It turns out that the
00:02:15World Health Organization formally included
00:02:18gaming disorder in the eleventh
00:02:21revision of its international classification of
00:02:24diseases. After being approved by the World Health Assembly in
00:02:27May 2019, it came into
00:02:30international force on January 1,
00:02:332022.
00:02:35But beware, don't be scared, this doesn't mean that playing a game with
00:02:39your friends on the weekend makes you a clinical
00:02:42patient. In fact, data from the WHO
00:02:45itself indicates that this disorder affects only a
00:02:49very small percentage of the global gaming population. Furthermore,
00:02:53specialists clarify that the condition does not depend only on the
00:02:56amount of hours you spend in front of the TV or phone,
00:03:00but on the persistent presence of three key
00:03:03warning signs, such as the inability to decide when to
00:03:07start, when to stop, or how many hours to dedicate to the
00:03:10game, a drastic change in priorities, and continuing to
00:03:13play relentlessly even when you are already suffering negative consequences
00:03:17in your daily life or mental
00:03:19health.
00:03:21As if that weren't enough, for doctors to issue a formal diagnosis,
00:03:25this behavioral pattern must
00:03:27hook you like real-life be maintained continuously for at least 12 months straight. In
00:03:31conclusion, playing to have fun, compete, and
00:03:34connect with other people is incredible, but the key is
00:03:38to make sure that the game doesn't end up playing
00:03:41you.
00:03:46And in our most searched segment, we scroll through the most viral of the
00:03:50week. Trends, scandals, memes
00:03:53or movements that set the web on fire and shook global
00:03:57searches. Curiosity, indignation. Digital
00:04:00FOMO, here we tell you everything unfiltered.
00:04:02The dispute between digital
00:04:06security, privacy and content control once again puts
00:04:09large technology platforms
00:04:12under the spotlight. Apple temporarily removed Telegram from
00:04:15its app store, a decision that reopened the
00:04:19debate about who should set the limits within digital
00:04:22ecosystems. From Cupertino, the measure
00:04:26responds to the need to guarantee security standards
00:04:29and prevent its platforms from being used for illicit
00:04:33activities. However, for Telegram, the
00:04:36challenge is to combat digital crimes without
00:04:39weakening the privacy of millions of users. Its founder
00:04:43Pavel Durov warns that extortion and fraud networks
00:04:47are constantly evolving and using increasingly
00:04:51sophisticated methods to evade automated detection
00:04:55systems, but also poses a key question:
00:04:58how far can moderation go without affecting the right to private
00:05:02communication? The episode exposes one of the great
00:05:05contradictions of the digital era. The same
00:05:08companies that promise to protect their
00:05:10but the design of the users concentrate an enormous power to decide which
00:05:14applications, content and services have
00:05:17access to the global market.
00:05:21Social networks have become an extension of the
00:05:24daily lives of millions of adolescents, but the debate about
00:05:27their effects at a key stage of human development remains
00:05:31open. Research by mental health specialists at the
00:05:35University of Milan, Bicocca, draws attention
00:05:38again to the possible impacts of early use of
00:05:41these platforms, especially between the ages of 10
00:05:44and 15, when the brain goes through an intense
00:05:48stage of transformation. The study indicates that constant exposure
00:05:53maintain attention to immediate reward systems
00:05:57can influence processes such as concentration, the search for
00:06:00social approval, and academic performance. Although its
00:06:04results are observational, they provide new elements to a
00:06:08discussion that is growing globally. Large technology companies
00:06:11defend that their platforms allow
00:06:14learning, communication, and access to new opportunities. However,
00:06:18critics warn that behind many digital
00:06:21tools there is a model based on capturing as much user
00:06:25time as possible. The challenge is not to reject
00:06:29technology, but to ask how to build more
00:06:32responsible digital environments for a generation
00:06:35whose brain is still developing.
00:06:39The universe of video games and streaming is no longer just for gamers
00:06:42locked in their dark room. Today it is
00:06:46a gigantic cultural and financial monster. We are talking about a
00:06:50multi-million dollar industry that grosses more than cinema and music
00:06:53combined. But among so many lights, consoles and
00:06:57live marathons, a question arises: are we facing healthy
00:07:00entertainment or an obsession that is reconfiguring
00:07:04our brain?
00:07:07a) just for fun,
00:07:10b) another unimportant fad,
00:07:13c) total and inevitable addiction, and
00:07:16d) it's a thin line that depends on the usage. Stay tuned to
00:07:20tangled to find out the answer.
00:07:41Report.
00:07:53On the centenary of the birth of one of the most influential men in our
00:07:57history, the brother president, the
00:08:00distinguished fighter, the guerrilla of the Sierra
00:08:03Maestra, the liberator of Cuba, the master
00:08:07and father of all of us, Fidel
00:08:10Castro, long live. The chronicle of a diplomatic
00:08:14man who sought the union of countries at key moments
00:08:18of an era. The sources make a
00:08:20difference. Our YouTube channel is a space to understand
00:08:24the world in depth, with critical thinking and
00:08:28high-level visual journalism. Be part of a
00:08:31community that seeks to look beyond. Multimedia from
00:08:34the South, our YouTube channel. Subscribe
00:08:37now. Only on
00:08:40Telesur.
00:09:14Believe it or not, the most addictive video games and
00:09:17those with the most streamers are not necessarily those with the best
00:09:21graphics or the most complex stories. The industry
00:09:25has perfected the use of persuasive design and reward
00:09:28loops, to keep both players and
00:09:32audiences hooked. Here we tell you
00:09:36which titles lead the global lists of hours
00:09:38played and live streams on
00:09:42Twitch, Kick and YouTube.
00:09:46League of Legends.
00:09:48The giant of competitive
00:09:52addiction.
00:09:54This is the undisputed king of Esports. Its ranking
00:09:58system exploits ego and
00:10:01competitiveness, which leads players to chain 40-minute
00:10:04games for hours to climb
00:10:08ranks. Streamers accumulate hundreds of thousands of
00:10:11continuous viewers, and maintain massive audiences
00:10:14analyzing plays or suffering defeats live.
00:10:18Grand Theft Auto
00:10:205, the vice of roleplay.
00:10:23Despite being on the market for more than a decade,
00:10:27the roleplay server, where players
00:10:30play a character with a virtual life in real time,
00:10:34turns GTA V into an infinite interactive
00:10:38telenovela. Creators like Ibai, AuronPlay, or the
00:10:41biggest streamers in the United States, spend 8 to 12
00:10:45hours straight playing their characters,
00:10:49making the audience hooked on weekly stories
00:10:52as if it were a live TV
00:10:55series. Valorant and Counter-Strike
00:10:592. The adrenaline of tactical shooting.
00:11:03These offer ultra-precise shooting mechanics, where
00:11:07every millisecond counts. The feeling of overcoming an opponent in
00:11:11a one-on-one duel releases immediate peaks
00:11:14of dopamine. With these games, streamers have thousands of
00:11:17channels broadcasting simultaneously. Viewers
00:11:20not only watch the games for entertainment,
00:11:24but also to copy the tactics, positions, and
00:11:27configurations of the best players in the
00:11:29world. Fortnite, the king of
00:11:33FOMO.
00:11:36battle pass model and cultural integration. They constantly
00:11:40change the island, adding content from
00:11:43Marvel, anime, singers, and
00:11:46movies. If you don't play for a week, you miss the unique
00:11:50event of the year. It was the game that boosted streaming legends like
00:11:53Ninja and Clips. Its fast and colorful rhythm makes
00:11:56it extremely attractive for younger audiences on
00:12:00TikTok and Twitch.
00:12:03Roblox and Minecraft. Creation and
00:12:05socialization. More than video games, they are
00:12:09social interaction platforms. In Roblox,
00:12:12children do not play just one game, but millions of
00:12:16mini-games created by the community. In Minecraft,
00:12:20multiplayer servers and survival modes create
00:12:23addiction due to the sense of progression and
00:12:26community. These, without a doubt, dominate
00:12:29broadcasts focused on young audiences.
00:12:33Massive servers organized by creators like
00:12:36Permadeath or Tortillanland, in their time, have broken historical
00:12:40audience records. In this
00:12:42case, the creators not only conquered consoles, but
00:12:46built the perfect ecosystem for playing and watching others
00:12:50play to be practically the same. The key
00:12:53question is, do you play for fun or to stay on the
00:13:07platforms have taken video games to another
00:13:10level. We went from playing a game of Call of Duty
00:13:14to lying in bed and watching a content creator
00:13:17play it. But did you know this has a name? It's called
00:13:20360-degree ecosystem, and today,
00:13:23behind the algorithm, your digital dictionary
00:13:25explains it: The 360-degree ecosystem
00:13:29is a digital gear where the video game is the main engine
00:13:33of a massive content wheel that literally never
00:13:36rests. The master trick of this machinery is that it has
00:13:40a perfect format for every moment of the day.
00:13:44On one hand, there are the marathon live streams on
00:13:47Twitch or YouTube, where GTA RP games
00:13:52soap operas, and the competitive tension of games like Valorant
00:13:56or LoL keeps you on the edge of your seat, suffering
00:13:59for every rank point. Meanwhile, all that madness is
00:14:03broken down into micro-content for
00:14:05TikToks, Reels, or Shorts. These 15-second
00:14:09clips with impossible plays, ridiculous
00:14:11trophies, or express tricks keep you glued to
00:14:15the game's universe without needing to touch a
00:14:18controller. This phenomenon transcends
00:14:22screens and completely takes over the school and
00:14:25social environment. The dances, inside jokes, and viral
00:14:29phrases become the language of the friend group, while
00:14:32having the best skins or a high rank becomes
00:14:36the greatest symbol of status. This is how
00:14:39we fall into the trap of total passive consumption, as
00:14:43it seems that more and more video games have stopped being a
00:14:47simple pastime to become the soundtrack and
00:14:50absolute center of daily life. But
00:14:53do we really enjoy them or do we fall into the trap of passive consumption?
00:15:19just lose honey, we'll lose food, and the most
00:15:22disturbing thing is that the solution they are creating is not
00:15:26to save them, but to replace them. The
00:15:29crisis is already here: pesticides, climate
00:15:32change, and habitat loss are emptying
00:15:35beehives across the planet. Without pollination, up to
00:15:39a third of what we eat could disappear, and
00:15:43faced with this void, technology responds with
00:15:46microdrones, pollinating robots, small
00:15:49robots designed to do the work of bees
00:15:52and keep entire crops
00:15:55alive. They are not simple drones; they operate with swarm
00:15:59intelligence, optical sensors, and precision
00:16:01systems capable of detecting flowers,
00:16:04transporting pollen, and coordinating with each other across
00:16:08enormous expanses of land. The promise is
00:16:11huge: protect agriculture and prevent a food
00:16:15crisis. But the ethical cost also
00:16:18weighs heavily. Is technology being used to save
00:16:21the planet or to justify its
00:16:24destruction? Because if the future of flowers depends
00:16:28more on silicon than on nature, perhaps
00:16:31it's something that no longer seems so much like
00:17:00The overheating of the oceans due to the extractive capitalist
00:17:04model, has unleashed the fury of the phenomenon known as
00:17:10an extreme event that severely punishes vulnerable communities,
00:17:14peasants and the working class. Will the popular
00:17:19the climate crisis? Learn more in
00:17:23realities,
00:17:26today only on
00:17:28Telesur,
00:18:27Sticking to the screen for endless marathons takes a
00:18:31brutal toll, but the cost changes depending on your
00:18:34role. While both end up with dry eyes, sore
00:18:38backs and shattered sleep due to blue light, the mental
00:18:42damage plays in bigger leagues.
00:18:45For the player, the marathon is a quick dopamine
00:18:48hit that makes real life boring, fuels
00:18:51frustration and pushes isolation. In contrast, for the
00:18:55streamer, the screen is a glass cage. Behind the millionaire
00:18:58income, the algorithm's pressure to stream 8 to 14
00:19:02hours daily has led the world's biggest
00:19:05creators to physical and mental exhaustion,
00:19:09demonstrating the real dangers of this practice: having
00:19:12to perform non-stop and live glued to the viewer counter generates
00:19:16burnout. And it's not theory, these are some cases where the
00:19:20weight of these platforms pushed streamers to their limits.
00:19:24Rubius had to stop short. Through an emotional
00:19:27video, he announced his temporary retirement, revealing it can
00:19:30break mental health. Squeezie,
00:19:33Lucas, an undisputed reference in the French
00:19:37and international scene who experienced the cost of burnout
00:19:41firsthand. The demand to combine marathon broadcasts
00:19:44with the production of mega-events led him to a state
00:19:47of severe chronic fatigue. Squeezie has
00:19:50become the visible face of overproduction burnout,
00:19:53demonstrating that taking a mandatory
00:19:57break is sometimes the only way out of extreme
00:20:00exhaustion. Pokimane.
00:20:02In September 2022,
00:20:06Imane Anys published a video on YouTube
00:20:10confessing that the pressure to maintain numbers and the need
00:20:13to broadcast every second of her life made her feel that
00:20:17she had no identity outside the screen. To avoid
00:20:20collapsing completely, she decided to drastically cut her streaming
00:20:24hours to just a couple of days a week. The definitive
00:20:28end of this stage came in early 2024
00:20:31when she announced the end of an era. She preferred not
00:20:34to renew her millionaire exclusivity contract with Twitch to
00:20:38free herself from the demands of the algorithm and finally
00:20:42prioritize her mental health. The big villain
00:20:45here is not just exhaustion,
00:20:48platforms themselves that punish rest. If a
00:20:52creator takes a couple of days or a few weeks off, they lose thousands
00:20:55of subscribers and the algorithm erases them from the
00:20:58map. This makes creators feel that stopping even
00:21:02for a single day destroys years of work, pushing them to
00:21:05stream non-stop.
00:21:06The
00:21:12time has come to answer the question of the week, but first
00:21:15let's remember it: are we facing healthy entertainment
00:21:19or an obsession that is reconfiguring our
00:21:22brain? If your answer was option d, it's a thin
00:21:25line that depends on the usage, you're right and I'll explain
00:21:29why. The giant leap in gaming
00:21:32happened not just because games now look like
00:21:35movies, but because the plan completely changed. We went
00:21:39from playing alone in our room to watching others play on
00:21:42platforms like Twitch or YouTube. Today, the hook is
00:21:46not just the game itself; it's the live chat.
00:21:50It creates an illusion of closeness so strong that you feel the streamer
00:21:54is a lifelong friend, generating enormous loyalty. If there's
00:21:57balance, this ecosystem has a brilliant side. The
00:22:01Fortnite maps or Discord servers have
00:22:05become the true public squares where young people
00:22:08gather to talk and socialize. Furthermore,
00:22:11it's proven that playing with moderation sharpens the mind,
00:22:15improves quick decision-making, and helps relieve
00:22:18daily stress. The real problem is that the
00:22:22line between having fun and getting hooked is
00:22:25extremely thin, because everything is
00:22:28designed to keep you from leaving. Random rewards,
00:22:31battle passes, and limited-time promotions play
00:22:35directly with dopamine and the anxiety of missing
00:22:38out. When this practice gets out of control, the consequences
00:22:42in real life are silently serious. Accustoming the
00:22:46brain to receive hyperactive stimuli in 15-second
00:22:50videos makes picking up a book or watching a 40-minute
00:22:53video feel unbearably boring. Moreover, watching your
00:22:57favorite creator win and succeed gives you a false
00:23:00sense of your own success, making you enjoy others'
00:23:03victories while neglecting your true goals. If you add
00:23:07sleepless nights to that, the result is a
00:23:11bomb of fatigue and anxiety.
00:23:14We are facing a very thin line that depends
00:23:17100% on the use we give it. The
00:23:21video game itself is not the enemy. The trap is in
00:23:24giving it all our time and attention, even putting our
00:23:27own lives on
00:23:28pause.
00:23:35To avoid getting caught in the 360-degree loop, where the game
00:23:39goes from being a pastime to controlling your daily life, the key is not
00:23:43to forcibly turn off the digital world, but to break
00:23:46the chain of continuous stimulation. If this interests
00:23:50you, note these key tips to disarm the
00:23:52algorithm: take control of your
00:23:55alerts. Disable notifications from
00:23:58Twitch, Kick, TikTok, and YouTube. You decide when
00:24:02to enter, don't let the algorithm choose for you. Apply
00:24:05the 20-minute break. When you turn off your
00:24:08console, don't immediately jump to your phone. Walk,
00:24:12drink water, or stretch to stop the dopamine rush.
00:24:14Clean and diversify your
00:24:18feed. If you're interested in game clips,
00:24:21follow content on sports, music, or travel to
00:24:25reset what the app shows you. Disconnect with real
00:24:29life. Replace consumption by
00:24:32habit or boredom by making plans without screens, such
00:24:36as playing sports, reading, or going out with friends.
00:24:39Accompany younger people, don't prohibit. At
00:24:43home, extreme rules only generate rebellion. The
00:24:47goal with children and adolescents is to set clear limits, talk
00:24:50without judging, and teach self-control.
00:24:54In the end, disarming this digital loop is not about declaring
00:24:57war on technology, but about regaining control of our
00:25:01attention. The rise of video games and
00:25:04streaming is not a black and white issue. It's not about
00:25:08demonizing screens or pretending that nothing is happening.
00:25:12We are facing the new great entertainment industry,
00:25:15an incredible space to connect, compete, and
00:25:19build community.
00:25:21Now, when the persuasive design of applications,
00:25:25endless streams, and algorithms trap us
00:25:29in a 360-degree ecosystem, the line
00:25:31between healthy distraction and obsession becomes ridiculously
00:25:35thin. Therefore, the key is not to prohibit or
00:25:38completely disconnect, but to learn to consume with a cool
00:25:42head. The solution is to enjoy the game and your
00:25:45favorite creators with clear limits, without giving up control of
00:25:49time, rest, and real life to a system
00:25:52designed not to let us
00:29:40The military confrontation in West Asia has reached a critical turning
00:29:43point after Tehran formally rejected Washington's ceasefire proposal
00:29:47processed through the mediation of Iraqi Prime Minister Ali Al-
00:29:50Saidi, whose nation Iraq is suffering a severe deterioration in its
00:29:54relations due to recent Anglo-American and
00:29:57Saudi bombings.
Data courtesy of The GDELT Project (gdeltproject.org), from the Internet Archive TV News Archive. Film strip and transcript are GDELT's, rehosted here under their terms of use, which permit it with this citation.